public Unity3MXBLoader(string dir) { this.loader = Loader.AbstractWebRequestLoader.CreateDefaultRequestLoader(dir); this.dir = dir; _rawTextureCache = new Dictionary <string, RawTexture>(); _rawMeshCache = new Dictionary <string, RawMesh>(); _rawPointCloudCache = new Dictionary <string, RawPointCloud>(); _meshTextureIdCache = new Dictionary <string, string>(); }
public Unity3mxLoader(PagedLOD parent) { Parent = parent; this.dir = parent.dir; this.loader = Loader.AbstractWebRequestLoader.CreateDefaultRequestLoader(dir); _TextureCache = new Dictionary <string, Texture2D>(); _MeshCache = new Dictionary <string, Mesh>(); _PointCloudCache = new Dictionary <string, Mesh>(); _meshTextureIdCache = new Dictionary <string, string>(); }
// public HashSet<Employee> emplist = new HashSet<Employee>(); public DataAnalyzer(Loader.ILoader i) { i.Load(); }