void GetEnemyProperty(Monster m, int titleIndex) { GetEnemyProperty(m); MonsterTitle mt = LoadTxt.GetMonsterTitle(titleIndex); enemy.name += "[" + mt.title + "]"; enemy.hp *= 1.0f + mt.hpBonus; enemyMaxHp = enemy.hp; enemy.atk *= 1.0f + mt.atkBonus; enemy.def *= 1.0f + mt.defBonus; enemy.dodge *= 1.0f + mt.dodgeBonus; enemy.speed *= (1.0f + mt.speedBonus); enemy.castSpeedBonus = mt.attSpeedBonus; }