public IEnumerator MonoLoadByResourcesAsync(string path, Type resType, LoadCallBack callback)
    {
        ResourceRequest status = null;

        try
        {
            if (resType == null)
            {
                status = Resources.LoadAsync(path);
            }
            else
            {
                status = Resources.LoadAsync(path, resType);
            }
        }
        catch (Exception e)
        {
            Debug.LogError(e);
            m_loadState.isDone   = true;
            m_loadState.progress = 1;
            callback(m_loadState, null);
            yield break;
        }

        while (!status.isDone)
        {
            m_loadState.UpdateProgress(status);
            callback(m_loadState, null);

            yield return(0);
        }

        m_loadState.UpdateProgress(status);
        callback(m_loadState, status.asset);
    }
Example #2
0
    public IEnumerator MonoLoadByResourcesAsync(string path, LoadCallBack callback)
    {
        ResourceRequest status = Resources.LoadAsync(path);

        while (!status.isDone)
        {
            m_loadState.UpdateProgress(status);
            callback(m_loadState, null);

            yield return(0);
        }

        m_loadState.UpdateProgress(status);
        callback(m_loadState, status.asset);
    }
Example #3
0
    public IEnumerator MonoLoadByWWWAsync(string url, WWWLoadCallBack callback)
    {
        WWW       www       = new WWW(url);
        LoadState loadState = new LoadState();

        while (!www.isDone)
        {
            loadState.UpdateProgress(www);
            callback(loadState, null);

            yield return(0);
        }

        loadState.UpdateProgress(www);
        callback(loadState, www);
    }
Example #4
0
    public IEnumerator MonoLoadByAssetsBundleAsync(string path, AssetBundleLoadCallBack callback)
    {
        AssetBundleCreateRequest status = AssetBundle.LoadFromFileAsync(path);
        LoadState loadState             = new LoadState();

        while (!status.isDone)
        {
            loadState.UpdateProgress(status);
            callback(loadState, null);

            yield return(0);
        }

        status.assetBundle.name = path;
        loadState.UpdateProgress(status);
        callback(loadState, status.assetBundle);
    }
Example #5
0
    public IEnumerator MonoLoadByAssetsBundleAsync(string path, AssetBundleLoadCallBack callback)
    {
#if !UNITY_WEBGL
        AssetBundleCreateRequest status = AssetBundle.LoadFromFileAsync(path);
        LoadState loadState             = new LoadState();

        while (!status.isDone)
        {
            loadState.UpdateProgress(status);
            callback(loadState, null);

            yield return(0);
        }
        if (status.assetBundle != null)
        {
            status.assetBundle.name = path;
        }

        loadState.UpdateProgress(status);
        callback(loadState, status.assetBundle);
#else
        WWW       www       = new WWW(path);
        LoadState loadState = new LoadState();

        while (!www.isDone)
        {
            loadState.UpdateProgress(www);
            callback(loadState, null);

            yield return(0);
        }
        if (www.assetBundle != null)
        {
            www.assetBundle.name = path;
        }

        loadState.UpdateProgress(www);
        callback(loadState, www.assetBundle);
#endif
    }
    public IEnumerator MonoLoadByResourcesAsync(string path, LoadCallBack callback)
    {
        ResourceRequest status = Resources.LoadAsync(path);
        LoadState loadState = new LoadState();

        while (!status.isDone)
        {
            loadState.UpdateProgress(status);
            callback(loadState,null);

            yield return 0;
        }

        loadState.UpdateProgress(status);
        callback(loadState, status.asset);
    }
    public IEnumerator MonoLoadByAssetsBundleAsync(string path, AssetBundleLoadCallBack callback)
    {
        AssetBundleCreateRequest status = AssetBundle.LoadFromFileAsync(path);
        LoadState loadState = new LoadState();

        while (!status.isDone)
        {
            loadState.UpdateProgress(status);
            callback(loadState, null);

            yield return 0;
        }

        status.assetBundle.name = path;
        loadState.UpdateProgress(status);
        callback(loadState, status.assetBundle);
    }