void Awake() { _instance = this; bg = this.transform.Find("BG").gameObject; gameObject.SetActive(false); progressBar = transform.Find("BG/ProgressBarBg").GetComponent <UISlider>(); }
void Awake() { _instance = this; gameObject.SetActive(false); bg = transform.Find("Bg").gameObject; progresBar = transform.Find("Bg/Progressbg").GetComponent<UISlider>(); }
private void Awake() { _instance = this; bg = transform.Find("BG").gameObject; progressbar = transform.Find("BG/sld_progressbar").GetComponent <Slider>(); progressbarText = transform.Find("BG/sld_progressbar/Text").GetComponent <Text>(); gameObject.SetActive(false); }
private void Awake() { _instance = this; doTween = this.GetComponent <DOTweenAnimation>(); progressBar = transform.Find("LoadBarSlider").GetComponent <Slider>(); }