private void Initialize(ICommandDispatcher commandDispatcher, LoadSceneCommandFactory loadSceneCommandFactory) { _commandDispatcher = commandDispatcher; _loadSceneCommandFactory = loadSceneCommandFactory; _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.MainMenuSceneIndex, false, true)); }
public void Initialize(ILocalizationManager localizationManager, ICommandDispatcher commandDispatcher, LoadSceneCommandFactory loadSceneCommandFactory, IInputManager inputManager, SetGamePausedCommandFactory setGamePausedCommandFactory, SignalBus signalBus) { _localizationManager = localizationManager; _commandDispatcher = commandDispatcher; _loadSceneCommandFactory = loadSceneCommandFactory; _inputManager = inputManager; _setGamePausedCommandFactory = setGamePausedCommandFactory; _signalBus = signalBus; _resumeGameButton.onClick.AddListener(() => _commandDispatcher.ExecuteCommand(_setGamePausedCommandFactory.Create(false))); //TODO: Add confirmation menu _restartGameButton.onClick.AddListener(() => _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.SinglePlayerSceneIndex, true, true, Constants.SinglePlayerSceneIndex))); _settingsButton.onClick.AddListener(() => _signalBus.Fire(new SettingsShouldShowChangedSignal { ShowSettings = true })); _mainMenuButton.onClick.AddListener(() => _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.MainMenuSceneIndex, false, true, Constants.SinglePlayerSceneIndex))); //TODO: Add confirmation menu _quitGameButton.onClick.AddListener(() => Application.Quit()); OnLanguageChanged(); }
public void Initialize(ILocalizationManager localizationManager, ICommandDispatcher commandDispatcher, LoadSceneCommandFactory loadSceneCommandFactory, SignalBus signalBus, LogoutUserCommandFactory logoutUserCommandFactory, SettingsContainer settingsContainer) { _localizationManager = localizationManager; _commandDispatcher = commandDispatcher; _loadSceneCommandFactory = loadSceneCommandFactory; _signalBus = signalBus; _logoutUserCommandFactory = logoutUserCommandFactory; _settingsContainer = settingsContainer; //TODO: Add difficulty selection _startSinglePlayerGameButton.onClick.AddListener(() => { _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.SinglePlayerSceneIndex, false, true, Constants.MainMenuSceneIndex)); SceneManager.UnloadSceneAsync(Constants.MainMenuSceneIndex); }); _startMultiPlayerGameButton.onClick.AddListener(() => { _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.MultiPlayerSceneIndex, false, true, Constants.MainMenuSceneIndex)); SceneManager.UnloadSceneAsync(Constants.MainMenuSceneIndex); }); _openSettingsButton.onClick.AddListener(() => { //TODO: Change to command _signalBus.Fire(new SettingsShouldShowChangedSignal { ShowSettings = true }); }); //TODO: Make confirmation menu _logoutUserButton.onClick.AddListener(() => { _commandDispatcher.ExecuteCommand(_logoutUserCommandFactory.Create()); _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.LoginSceneIndex, false, true, Constants.MainMenuSceneIndex)); }); _quitGameButton.onClick.AddListener(() => Application.Quit()); OnLanguageChanged(); }
private void Initialize( ILocalizationManager localizationManager, ICommandDispatcher commandDispatcher, RegisterUserCommandFactory registerUserCommandFactory, LoginUserCommandFactory loginUserCommandFactory, SettingsContainer settingsContainer, LoadSceneCommandFactory loadSceneCommandFactory) { _menuHolder.SetActive(false); _localizationManager = localizationManager; _commandDispatcher = commandDispatcher; _registerUserCommandFactory = registerUserCommandFactory; _loginUserCommandFactory = loginUserCommandFactory; _settingsContainer = settingsContainer; _loadSceneCommandFactory = loadSceneCommandFactory; _usernameInputField.onValueChanged.AddListener(OnUsernameInputChanged); _passwordInputField.onValueChanged.AddListener(OnUserPasswordInputChanged); _registerUserButton.onClick.AddListener(OnRegisterUser); _loginUserButton.onClick.AddListener(OnLoginUser); OnLanguageChanged(); _username = _settingsContainer.Settings.Username; _userPassword = _settingsContainer.Settings.Password; DetermineRegisterLoginButtonsInteractable(); if (ShouldAttemptAutoLogin()) { OnLoginUser(); } else { _menuHolder.SetActive(true); } }