public void backToMenu(long score, int stage) { gameModel = LoadSaveService.saveCurrentGame(1, score, stage, player.getBombs()); generateHeartsLifes(); updateCanvas(); restartMenu(); music.playSong("casaAsteroide"); }
// private GameController game; //private Home // Use this for initialization void Start() { gameModel = LoadSaveService.Load(); generateHeartsLifes(); updateCanvas(); restartMenu(); music.playSong("casaAsteroide"); FirebaseController firebase = new FirebaseController(); firebase.sendMessageTo("ePm0ZIBWHM8:APA91bGH2NDzbX08wK7i9yXZyIBxHHUYqgi5MlxM3e3hAr1L0u_a1Z4AcebqwuYq72i3Lx_0Onha0F_LLZZOs8Wj-crsLcdX2pCVUapwaDQaTbs8Wc77wpmjvExBatA22FvOTKaAQVv7", "Javier"); }
public static List <Piece> ListAllPieces(int gameID) { // Hämta spelare. List <Player> players = LoadSaveService.Load(gameID).Players; // Lista som innehåller alla pjäser i spelet. var allPlayersPieces = new List <Piece>(); // Lägg till alla pjäser i listan. foreach (var player in players) { foreach (var piece in player.Pieces) { allPlayersPieces.Add(piece); } } return(allPlayersPieces); }
public void addBoms(int boms) { gameModel = LoadSaveService.addBoms(boms); }
public void setLifesTo(int lifes) { gameModel = LoadSaveService.addLifes(lifes); generateHeartsLifes(); updateCanvas(); }
/// <summary> /// Returns a list of pieces on a specific game and player. /// </summary> /// <param name="gameID">Game ID of a game on file.</param> /// <param name="playerNumber">Number of the player in the game.</param> /// <returns></returns> public List <Piece> ListPlayerPieces(int gameID, int playerNumber) => LoadSaveService.Load(gameID) // Ladda spel. .Players.Where(p => p.Number == playerNumber) // Hämta spelaren från spelet. .First().Pieces; // Hämta pjäserna från spelaren.