public static void Clean()
 {
     if (LoadResDic == null || LoadResDic.Count == 0)
     {
         return;
     }
     for (int i = LoadResDic.Count - 1; i >= 0; i--)
     {
         GameObject obj = LoadResDic.ElementAt(i).Value;
         if (obj != null)
         {
             GameObject.DestroyImmediate(obj);
         }
     }
     LoadResDic.Clear();
 }