Example #1
0
    public void LoadBox(List <Vector3> emptySpace, int randomNumber, Level level)
    {
        LoadObject loadboxx        = new LoadObject();
        GameObject cubebox         = loadboxx.LoadBox();
        WaysPlayer waysPlayer      = new WaysPlayer();
        Vector3    vectorPlayZ     = new Vector3(0, 0, 11);
        Vector3    vectorPlayX     = new Vector3(11, 0, 0);
        Vector3    vectorPlayLocal = emptySpace[randomNumber];

        int numberEmptyCall;

        emptySpace.RemoveAt(randomNumber);
        waysPlayer.SearchWayzPlayer(ref emptySpace, vectorPlayLocal, vectorPlayZ, vectorPlayX, Operation.Add);
        waysPlayer.SearchWayzPlayer(ref emptySpace, vectorPlayLocal, vectorPlayZ, vectorPlayX, Operation.Compute);
        waysPlayer.SearchWayzPlayer(ref emptySpace, vectorPlayLocal, vectorPlayX, vectorPlayZ, Operation.Add);
        waysPlayer.SearchWayzPlayer(ref emptySpace, vectorPlayLocal, vectorPlayX, vectorPlayZ, Operation.Compute);

        numberEmptyCall = emptySpace.Count;
        int numberBox = numberEmptyCall * level.GetHashCode() / 100;

        for (int i = 0; i < numberBox; i++)
        {
            int ii        = emptySpace.Count;
            int ranNumber = Random.Range(0, ii - 1);
            Instantiate(cubebox, emptySpace[ranNumber], Quaternion.identity);
            emptySpace.RemoveAt(ranNumber);
        }

        foreach (Vector3 vector in WaysPlayer.Костылек)
        {
            Field.emptySpace.Add(vector);
        }
    }
Example #2
0
    public void StartLoadField(int widthX, int lengthY, Level level)
    {
        LoadObject loadObject = new LoadObject();
        GameObject plane      = loadObject.LoadPlane();
        GameObject wall       = loadObject.LoadCube();
        GameObject cylinder   = loadObject.LoadCylinder();
        GameObject cubebox    = loadObject.LoadBox();
        GameObject player     = loadObject.LoadPlayer();
        //List<Vector3> emptySpace = new List<Vector3>();

        int width  = widthX;
        int length = lengthY;
        int indexX = 0;
        int indexZ = 0;

        LoadWall(wall, emptySpace, width, length, ref indexX, ref indexZ);
        int numberEmpty = emptySpace.Count;

        LoadField(plane, width, length, indexX, indexZ);

        int randomNumber = Random.Range(0, numberEmpty - 1);

        Instantiate(player, emptySpace[randomNumber], Quaternion.identity);

        /* EnemyControl enemy = new EnemyControl();
         * enemy.LoadEnemy(emptySpace);*/
        TestMoveEnemy enemy = new TestMoveEnemy();

        enemy.LoadEnemy(emptySpace);


        Box Box = new Box();

        Box.LoadBox(emptySpace, randomNumber, level);

        Gains gains = new Gains();

        gains.LoadGains(emptySpace);
    }