static int MapItemToEnemy(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LoadMap obj = (LoadMap)ToLua.CheckObject(L, 1, typeof(LoadMap)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.MapItemToEnemy(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }