public void Cancel() { Util.KillAllChildren(listingParent); preview.Clear(); Selected = null; window.SetActive(false); }
public void DoEnter() { window.SetActive(true); selected = null; GameJolt.API.DataStore.GetKeys(false, keys => { foreach (string key in keys) { LoadListing load = GameObject.Instantiate(prefab, listingParent); try { load.Init(key); } catch (Exception e) { Destroy(load); } } }); }