public void Cancel()
 {
     Util.KillAllChildren(listingParent);
     preview.Clear();
     Selected = null;
     window.SetActive(false);
 }
 public void DoEnter()
 {
     window.SetActive(true);
     selected = null;
     GameJolt.API.DataStore.GetKeys(false, keys => {
         foreach (string key in keys)
         {
             LoadListing load = GameObject.Instantiate(prefab, listingParent);
             try {
                 load.Init(key);
             } catch (Exception e) {
                 Destroy(load);
             }
         }
     });
 }