public void LoadLevel(LoadListMenu loadListMenu) { LoadScenes.Instance.SetFolder("PlayerLevels"); LoadScenes.Instance.SetupLevelName(loadListMenu.selectedFile); LoadScenes.Instance.LoadLevel(); }
public void OnClickItem() { LoadListMenu loadList = Object.FindObjectOfType <LoadListMenu>(); loadList.SetSelectedFile(_name.text); }
public void SetupLevelName(LoadListMenu loadlistmenu) { levelName = loadlistmenu.selectedFile; }