// Use this for initialization void Start() { GetStores(); GetStoreUpgrades(); LoadGameData.LoadSaveGame(); storePanelScrollbar.value = 1; //Set Current Balance Text currentBalance.text = "$" + balance.ToString(); // Example of Observer pattern // Notify all observers that we have updated the game balance // This is how the interface knows to update without using updates if (OnUpdateBalance != null) { OnUpdateBalance(); } }
private void Start() { LoadGameData.LoadSaveGame(); // Loading game data }