Example #1
0
    void Awake()
    {
        LoadCSV.Load();

        float startx   = LoadCSV.rowList[0].longitudem;
        float startz   = LoadCSV.rowList[0].latitudem;
        int   lastline = LoadCSV.rowList.Count - 1;
        float endy     = LoadCSV.rowList[lastline].height1;


        Vector3 scale = Vector3.one * 10f;
        Vector3 position;

        foreach (Row r in LoadCSV.rowList)
        {
            Transform point = Instantiate(pointprefab);
            position.x          = r.longitudem - startx;
            position.z          = r.latitudem - startz;
            position.y          = r.height1 - endy;
            point.localPosition = position;
            point.localScale    = scale;

            //Debug.Log(r.longitudem - startx);
        }
    }
Example #2
0
        private void LoadCsvIntoBD(object sender, RoutedEventArgs e)
        {
            //check if it is empty
            FC_Carrier c = new FC_Carrier();

            if (c.ObjToTable(SQL.Select(c)).Count == 0)
            {
                LoadCSV.Load();
            }

            Carrier_DataLoadClick(null, null);
        }
Example #3
0
        private void ChangeCSVLocation(object sender, RoutedEventArgs e)
        {
            // View Save As File Dialog
            OpenFileDialog openFileDialog = new OpenFileDialog();

            openFileDialog.Filter = "csv Files (*.csv)|*.csv";

            if (openFileDialog.ShowDialog() == true)
            {
                LoadCSV.SetNewCSVLocation(openFileDialog.FileName);
                LoadCSV.Load();
            }
        }
Example #4
0
 /// <summary>
 /// Will connect to Photon server and load the deck the player chose
 /// </summary>
 private void loadDeckFromServer()
 {
     // Grab Deck from the server - Currently only grabs from local CSV
     _playerDeck = LoadCSV.Load(Resources.Load <TextAsset>("Data/testdeck"));
 }