public AssetLoad(loader l, LoadAssetsPool threadpool, Asset a) { asset = a; a.load = this; pool = threadpool; loader_ = l; }
// Use this for initialization void Start () { StartCoroutine(loadInit()); loadPool = new LoadAssetsPool(this, 5); installEvents(); Destroy(UnityEngine.GameObject.Find("baseTerrainRes")); }
// Use this for initialization void Start() { StartCoroutine(loadInit()); loadPool = new LoadAssetsPool(this, 5); installEvents(); Destroy(UnityEngine.GameObject.Find("baseTerrainRes")); }
public AssetLoadTerrain(loader l, LoadAssetsPool threadpool, Asset a) : base(l, threadpool, a) { }
public AssetLoadSkybox(loader l, LoadAssetsPool threadpool, Asset a) : base(l, threadpool, a) { }
public AssetLoadTerrain(loader l, LoadAssetsPool threadpool, Asset a): base(l, threadpool, a) { }
public AssetLoadSkybox(loader l, LoadAssetsPool threadpool, Asset a): base(l, threadpool, a) { }