public AssetLoad(loader l, LoadAssetsPool threadpool, Asset a)
 {
     asset   = a;
     a.load  = this;
     pool    = threadpool;
     loader_ = l;
 }
	// Use this for initialization
	void Start () {
		StartCoroutine(loadInit());
		loadPool = new LoadAssetsPool(this, 5);
		installEvents();
		
		Destroy(UnityEngine.GameObject.Find("baseTerrainRes"));
	}
Example #3
0
    // Use this for initialization
    void Start()
    {
        StartCoroutine(loadInit());
        loadPool = new LoadAssetsPool(this, 5);
        installEvents();

        Destroy(UnityEngine.GameObject.Find("baseTerrainRes"));
    }
 public AssetLoadTerrain(loader l, LoadAssetsPool threadpool, Asset a) :
     base(l, threadpool, a)
 {
 }
 public AssetLoadSkybox(loader l, LoadAssetsPool threadpool, Asset a) :
     base(l, threadpool, a)
 {
 }
	public AssetLoad(loader l, LoadAssetsPool threadpool, Asset a) {  
		asset = a;
		a.load = this;
		pool = threadpool;
		loader_ = l;
	}
	public AssetLoadTerrain(loader l, LoadAssetsPool threadpool, Asset a):
		base(l, threadpool, a)
	{  
	}
	public AssetLoadSkybox(loader l, LoadAssetsPool threadpool, Asset a):
		base(l, threadpool, a)
	{  
	}