public void CreateInvList() { SeedItem wheatSeed = new SeedItem(_content.Load <Texture2D>("seeds_wheat"), new Vector2(-100, -100), 100, 0, "wheat"); SeedItem lettuceSeed = new SeedItem(_content.Load <Texture2D>("seeds_lettuce"), new Vector2(-100, -100), 50, 0, "lettuce"); SeedItem cornSeed = new SeedItem(_content.Load <Texture2D>("seeds_corn"), new Vector2(-100, -100), 5, 0, "corn"); this.invList.Add(wheatSeed); this.invList.Add(lettuceSeed); this.invList.Add(cornSeed); LivestockItem cowItem = new LivestockItem(_content.Load <Texture2D>("cow"), new Vector2(-100, -100), 750, 0, "cow"); LivestockItem chickenItem = new LivestockItem(_content.Load <Texture2D>("chicken"), new Vector2(-100, -100), 300, 0, "chicken"); this.invList.Add(cowItem); this.invList.Add(chickenItem); TileItem tileItem = new TileItem(_content.Load <Texture2D>("Sprites/land"), new Vector2(), 10000, 0, "farmslot"); this.invList.Add(tileItem); }
//add animals to game when you buy them public void AddAnimal(LivestockItem animal) { int i = 1; if (animal.GetName() == "chicken") { Chicken chick = new Chicken(walkingChicken, new Vector2(500, 220)); components.Add(chick); chick.Click += Livestock_Click; i++; chickenCount++; } if (animal.GetName() == "cow") { Cow cow = new Cow(walkingCow, new Vector2(420, 200)); components.Add(cow); cow.Click += Livestock_Click; i++; cowCount += 1; } }