public bool SwitchVisibility(LiverPart part)
    {
        var GOpart = GetGameObject(part);

        Debug.Log("Just hit " + part.ToString());
        if (GOpart == null)
        {
            Debug.Log("We're hitting null");
        }
        bool isActive = GOpart.activeSelf;

        GOpart.SetActive(!isActive);
        return(!isActive);
    }
    private GameObject GetGameObject(LiverPart part)
    {
        switch (part)
        {
        case LiverPart.Hepatic:
            return(Hepatic);

        case LiverPart.Parenchy:
            return(Parenchy);

        case LiverPart.Portal:
            return(Portal);

        case LiverPart.Tumor:
            return(Tumor);
        }
        return(Tumor);
    }