Example #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Bullet")
     {
         ChangeColorForEnemy(colorToChange, GetSpriteRenderer);
         DestroyBullet(collision);
     }
     if (collision.tag == "Player")
     {
         GetLiveSystem.RemoveLive();
     }
 }