Example #1
0
	private void GetAllTextures (LiveMaterial.LiveMat mat)
	{
		var n = ShaderUtil.GetPropertyCount ( mat.shader );
		var txs = new List<LiveMaterial.LiveTexture> ();

		/// Keeps texture properties within the shader into a list
		var count = 0;
		for ( int i = 0; i != n; i++ )
		{
			if ( ShaderUtil.GetPropertyType ( mat.shader, i ) == ShaderUtil.ShaderPropertyType.TexEnv )
			{
				var tx = new LiveMaterial.LiveTexture ();
				tx.id = i;
				tx.name = ShaderUtil.GetPropertyName ( mat.shader, i );
				tx.desc = ShaderUtil.GetPropertyDescription ( mat.shader, i );
				tx.currentFrame = 1;
				tx.fps = 30;
				tx.fold = true;
				tx.load = false;

				txs.Add ( tx );

				count++;
			}
		}

		lm.mts[mat.id].txs = txs.ToArray ();
		txs.Clear ();
		lm.mts[mat.id].count = count;
	}
Example #2
0
	private bool ShaderChanged (LiveMaterial.LiveMat mat)
	{
		if ( mat.txs == null || mat.shader != lm.rend.sharedMaterials[mat.id].shader )
		{
			return true;
		}
		else
		{
			return false;
		}
	}