/// <summary> /// Add the eyes for the player. /// </summary> /// <param name="game">The game in which you want to add the eyes.</param> /// <param name="_level">The level in which you want to add the eyes.</param> /// <param name="model">A Model object with a path to the model.</param> /// <param name="rotation">The starting rotation of the eyes.</param> /// <param name="scale">The eye's scale.</param> /// <param name="player">The player object which will be used to update this object's position.</param> public FlameEyes(Game game, Model model, Vector3 rotation, Vector3 scale, LittleFlame player) : base(game, model, Vector3.Zero, rotation, scale) { this.player = player; this.offset = new Vector3(0, 0.25f, RADIUS); this.position = player.Position + offset; }
public override void Draw(GameTime gameTime) { LittleFlame player = (LittleFlame)game.Services.GetService(typeof(LittleFlame)); if (player != null) { this.flameSize = player.FlameSize; } EffectParameterCollection parameters = particleEffect.Parameters; /*parameters["Duration"].SetValue((float)settings.Duration.TotalSeconds); * parameters["DurationRandomness"].SetValue(settings.DurationRandomness); * parameters["Gravity"].SetValue(settings.Gravity); * parameters["EndVelocity"].SetValue(settings.EndVelocity); * parameters["MinColor"].SetValue(settings.MinColor.ToVector4()); * parameters["MaxColor"].SetValue(settings.MaxColor.ToVector4()); * * parameters["RotateSpeed"].SetValue(new Vector2(settings.MinRotateSpeed, settings.MaxRotateSpeed));*/ parameters["StartSize"].SetValue(new Vector2((flameSize - (flameSize * sizeDiff)) * sizeMod, (flameSize + (flameSize * sizeDiff)) * sizeMod)); parameters["EndSize"].SetValue(new Vector2((flameSize - (flameSize * sizeDiff)) * sizeMod, (flameSize + (flameSize * sizeDiff)) * sizeMod)); base.Draw(gameTime); }
private void StopFall(LittleFlame player) { isFalling = false; isBurned = true; player.Position = topTree; player.IsInTree = false; player.TreeClimb = 0; }
public Healthbar(Game game, Texture2D barText, Vector2 position, int height, int boostMin, LittleFlame player) : base(game) { this.barText = barText; this.position = position; this.height = height; this.player = player; this.boostMin = boostMin; this.game = game; }
public override void Initialize() { rangeDistance = 1; player = (LittleFlame)Game.Services.GetService(typeof(LittleFlame)); terrain = (Terrain)Game.Services.GetService(typeof(Terrain)); isBurned = false; //The fallspeed starts at a sixteenth of a circle each second (a half circle equals PI and divide that by eigth multiplied by 60 fps). this.fallspeed = MathHelper.Pi / 480; base.Initialize(); }
private void switchCamera() { Vector3 _position = cam.CamPos; if (devCamOn && camSwitchDelay == 0) { devCamOn = false; Game.Services.RemoveService(typeof(Camera.Camera)); cam = new Camera.LFCamera(_position, camSpeed, Game.GraphicsDevice); Game.Services.AddService(typeof(Camera.Camera), cam); if (!Game.Components.Contains(player)) { player = new LittleFlame(Game, startPosition, devCamOn, this); player.DevCamOn = false; if (Game.Services.GetService(typeof(LittleFlame)) == null) { Game.Services.AddService(typeof(LittleFlame), player); } else { Game.Services.RemoveService(typeof(LittleFlame)); Game.Services.AddService(typeof(LittleFlame), player); } Game.Components.Add(player); } camSwitchDelay = 1; } else if (camSwitchDelay == 0) { devCamOn = player.DevCamOn = true; Game.Services.RemoveService(typeof(Camera.Camera)); cam = new Camera.DevelopCamera(_position, camSpeed, Game.GraphicsDevice); Game.Services.AddService(typeof(Camera.Camera), cam); if (Game.Components.Contains(player)) { Game.Components.Remove(player); Game.Services.RemoveService(typeof(LittleFlame)); } camSwitchDelay = 1; } }
public override void ReloadContent() { player = playerHolder; base.ReloadContent(); }
public override void UnloadContent() { playerHolder = player; base.UnloadContent(); }
public override void Initialize() { player = (LittleFlame)Game.Services.GetService(typeof(LittleFlame)); normalGrassSizeMod = -0.7f; dryGrassSizeMod = 0.4f; sandSizeMod = -1; ashSizeMod = -1; rockSizeMod = -1; smooth = 10f; worldMatrix = Matrix.Identity; lightDirection = new Vector3(1, 0.5f, 1); base.Initialize(); }
public void BurningField(Vector3 flamePos, GameTime gametime, Game game, Level level) { ground[(int)flamePos.X, (int)flamePos.Z].BurnValue -= 2; player = (LittleFlame)Game.Services.GetService(typeof(LittleFlame)); int burnSize = (int)player.FlameSize / 75; switch (ground[(int)flamePos.X, (int)flamePos.Z].Grounds) { case (int)Ground.GroundTypes.GRASS: UpdateGrass(flamePos, burnSize, false, false, normalGrassSizeMod, 1, 0.5); break; case (int)Ground.GroundTypes.GRASSFLOWERS: UpdateGrass(flamePos, burnSize, false, true, normalGrassSizeMod, 1, 0.5); break; case (int)Ground.GroundTypes.DRYGRASS: UpdateGrass(flamePos, burnSize, true, false, dryGrassSizeMod, 0.5, 0); break; case (int)Ground.GroundTypes.DRYGRASSFLOWERS: UpdateGrass(flamePos, burnSize, true, true, dryGrassSizeMod, 0.5, 0); break; case (int)Ground.GroundTypes.SAND: NonWalkableTerrain(sandSizeMod); break; case (int)Ground.GroundTypes.MUD: NonWalkableTerrain(sandSizeMod); break; case (int)Ground.GroundTypes.ROCK: NonWalkableTerrain(rockSizeMod); break; case (int)Ground.GroundTypes.ASH: NonWalkableTerrain(ashSizeMod); break; default: break; } }