private void AddBlock(Vector3 size, Vector3 offset, Vector3 axis, float[] color)
 {
     LitMatrixBlock3 lmb1 = new LitMatrixBlock3(size, color);
     lmb1.SetOffset(offset);
     lmb1.SetAxis(axis);
     lmbs.Add(lmb1);
 }
Example #2
0
 public Stool()
 {
     LitMatrixBlock3 leftFront = new LitMatrixBlock3(new Vector3(0.05f, 0.2f, 0.05f), Colors.BLUE_COLOR);
     leftFront.Move(new Vector3(-0.25f, -0.1f, -0.25f));
     lmbs.Add(leftFront);
     LitMatrixBlock3 rightFront = new LitMatrixBlock3(new Vector3(0.05f, 0.2f, 0.05f), Colors.BLUE_COLOR);
     rightFront.Move(new Vector3(0.25f, -0.1f, -0.25f));
     lmbs.Add(rightFront);
     LitMatrixBlock3 leftBack = new LitMatrixBlock3(new Vector3(0.05f, 0.2f, 0.05f), Colors.BLUE_COLOR);
     leftBack.Move(new Vector3(-0.25f, -0.1f, -0.75f));
     lmbs.Add(leftBack);
     LitMatrixBlock3 rightBack = new LitMatrixBlock3(new Vector3(0.05f, 0.2f, 0.05f), Colors.BLUE_COLOR);
     rightBack.Move(new Vector3(0.25f, -0.1f, -0.75f));
     lmbs.Add(rightBack);
     LitMatrixBlock3 top = new LitMatrixBlock3(new Vector3(0.55f, 0.05f, 0.55f), Colors.BLUE_COLOR);
     top.Move(new Vector3(0.0f, -0.0475f, 0.0f));
     lmbs.Add(top);
 }
Example #3
0
 public Cage()
 {
     bars = new List<LitMatrixBlock3>();
     float height = 0.8f;
     float xstart = -0.8f;
     float xend = 0.8f;
     float xstep = 0.2f;
     float barWidth = 0.01f;
     for (float x = xstart; x <= xend; x += xstep)
     {
         LitMatrixBlock3 newBar = new LitMatrixBlock3(new Vector3(barWidth, 2 * height, barWidth), Colors.RED_COLOR);
         newBar.Move(new Vector3(x, 0f, 0.9f));
         bars.Add(newBar);
     }
     for (float x = xstart; x <= xend; x += xstep)
     {
         LitMatrixBlock3 newBar = new LitMatrixBlock3(new Vector3(barWidth, 2 * height, barWidth), Colors.YELLOW_COLOR);
         newBar.Move(new Vector3(x, 0f, -0.9f));
         bars.Add(newBar);
     }
     LitMatrixBlock3 floor = new LitMatrixBlock3(new Vector3(1.9f, 0.1f,1.9f), Colors.GREEN_COLOR);
     floor.Move(new Vector3(0, -0.8f, 0f));
     bars.Add(floor);
 }
 private void AddBlock(Vector3 size, Vector3 offset, float[] color)
 {
     LitMatrixBlock3 lmb = new LitMatrixBlock3(size, color);
     lmb.SetOffset(offset);
     maze.Add(lmb);
 }
 protected override void init()
 {
     lmb = new LitMatrixBlock3(new Vector3(0.5f, 0.05f, 0.05f), Colors.RED_COLOR);
 }
 public PlaneWing()
 {
     lmb = new LitMatrixBlock3(new Vector3(0.4f, 0.05f, 0.15f), Colors.GREEN_COLOR);
 }
 protected override void init()
 {
     //glutSetWindowTitle("Tut_ShadowMap");
     //glViewport(0, 0, (GLsizei) 512, (GLsizei) 512);
     //GL.Enable(EnableCap.DepthTest);
     GL.Enable(EnableCap.CullFace);
     GL.Viewport(0,0,512,512);
     lmb3 = new LitMatrixBlock3(new Vector3(0.1f, 0.1f, 0.1f), Colors.BLUE_COLOR);
 }