internal void Send(CurrentEventInfoImpl message) { if (!gameObject) { return; } using (message.Push()) { if (!message.filterComplete && filters != null) { if (filters.Any(info => info.CheckPrereq(message) && info.Filter(message))) { return; } } // Send the message foreach (IPartMessage currMessage in message.Message) { string messageName = currMessage.Name; LinkedList <ListenerInfo> listenerList; if (!listeners.TryGetValue(messageName, out listenerList)) { continue; } // Shorten parameter list if required object[] newArgs = null; for (var node = listenerList.First; node != null;) { // hold reference for duration of call ListenerInfo info = node.Value; object target = info.Target; if (target == null) { // Remove dead links from the list var tmp = node; node = node.Next; listenerList.Remove(tmp); continue; } // Declarative event filtering if (!info.CheckPrereq(message)) { node = node.Next; continue; } if (newArgs == null) { newArgs = ShortenArgs(message.Arguments, currMessage.DelegateType); } try { node.Value.method.Invoke(target, newArgs); } catch (TargetException ex) { // Swallow target exceptions, but not anything else. Debug.LogError(string.Format("Invoking {0}.{1} to handle DelegateType {2} resulted in an exception.", target.GetType(), node.Value.method, CurrentEventInfo.Message)); Debug.LogException(ex.InnerException); } node = node.Next; } } } }