/// <summary> /// /// </summary> public void Start() { Listener.Bind(EndPoint); Listener.Listen(MaxQueueLength); Listener.BeginAccept(new AsyncCallback(_AcceptCallback), null); }
public void StartServer(string host, int port, int maxServerCount) { this.port = port.ToString(); this.ip = host; _serverListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _clientPool = new IndexObjectPool <Connection>(maxServerCount); _frameList = new List <byte[]>(); Listener.NoDelay = true; timer = new Timer(100); timer.AutoReset = true; timer.Elapsed += SendStepAll; timer.Enabled = true; Listener.Bind(new IPEndPoint(IPAddress.Parse(host), port)); Listener.Listen(maxServerCount); Listener.BeginAccept(AcceptCallBack, Listener); _stepMessage = new byte[maxServerCount][]; // framSize = 0; //for (int i = 0; i < _stepMessage.Length; i++) //{ // _stepMessage[i] = new byte[framSize]; //} //ClientPool.Clear(); ServerLog.LogServer("服务器启动成功", 0); }
private SocketServer(IPHostEntry info) : base(info) { Listener.Bind(new IPEndPoint(info.AddressList[0], 9000)); Listener.Listen(2); SocketIds = new List <int>() { 0 }; }
public void Bind() { try { IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Loopback, Port); Listener.Bind(localEndPoint); Listener.Listen(ConnectionLimit); Bound?.Invoke(this, EventArgs.Empty); } catch (Exception e) { OnError?.Invoke(this, e); } }
/// <summary> /// 监听初始化 /// </summary> private void InitListener() { if (SAEA != null && Listener != null) { SAEA.Dispose(); Listener.Dispose(); } SAEA = new SocketAsyncEventArgs(); SAEA.Completed += AccepetCallBack; Listener = CT.GetTCPSocketInstance(); Listener.Bind(IPEndPoint); //监听数量 Listener.Listen(TokenPool.Count); StartAccept(SAEA); }
public void StartServer() { _serverListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); Listener.NoDelay = true; timer = new Timer(100); timer.AutoReset = true; timer.Elapsed += SendStepAll; timer.Enabled = true; Listener.Bind(new IPEndPoint(IPAddress.Parse(this.IP), this.Port)); Listener.Listen(this._maxConnectNum); Listener.BeginAccept(AcceptCallBack, Listener); _frameList = new List <byte[]>(); _stepMessage = new byte[this._maxConnectNum][]; ServerLog.LogServer("服务器启动成功", 0); }
public async Task StartAsync() { try { Listener.Bind(new IPEndPoint(IPAddress.Any, Resources.Configuration.ServerPort)); Listener.Listen(Configuration.MaxClients); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine($"RetroClash is listening on {Utils.GetIp4Address()}:{((IPEndPoint)Listener.LocalEndPoint).Port}. Let's play Clash of Clans!"); Console.ResetColor(); await StartAccept(); } catch (Exception) { Logger.Log("Port is already in use. Check if another instance of this application is running."); Environment.Exit(0); } }
public void Bind(IPEndPoint localEndPoint) { Listener.Bind(localEndPoint); }