private void Start()
    {
        scene = FindObjectOfType <SceneControl>();
        lista = GameObject.Find("ListManager").GetComponent <ListaDialogos>();
        i     = 0;
        saved = SaveSystem.GetInstance().playerinfo.saved;

        /*if (saved == SceneManager.GetActiveScene().buildIndex && (Cutscene == true))
         * {
         *  Destroy(gameObject);
         * }*/
    }
 // Start is called before the first frame update
 private void Awake()
 {
     savesystem = SaveSystem.GetInstance();
     {
         if (_instance != null && _instance != this)
         {
             Destroy(this.gameObject);
         }
         else
         {
             _instance = this;
             DontDestroyOnLoad(this.gameObject);
         }
     }
 }
Example #3
0
 private void Start()
 {
     listaDialogos   = FindObjectOfType <ListaDialogos>();
     dialogueManager = FindObjectOfType <DialogueManager>();
     timeline        = FindObjectsOfType <PlayableDirector>();
     savesystem      = SaveSystem.GetInstance();
     sceneControl    = FindObjectOfType <SceneControl>();
     player          = GameObject.Find("Player");
     if (savesystem.playerinfo.saved == SceneManager.GetActiveScene().buildIndex)
     {
         player.transform.position = new Vector3(savesystem.playerinfo.posx, savesystem.playerinfo.posy, savesystem.playerinfo.posz);
         foreach (PlayableDirector timelines in timeline)
         {
             timelines.Stop();
         }
     }
 }
 private void Start()
 {
     scene = FindObjectOfType <SceneControl>();
     lista = FindObjectOfType <ListaDialogos>();
 }
Example #5
0
 private void Awake()
 {
     SceneController = FindObjectOfType <SceneControl>();
     Lista           = GameObject.Find("ListManager").GetComponent <ListaDialogos>();
 }