private void Start() { scene = FindObjectOfType <SceneControl>(); lista = GameObject.Find("ListManager").GetComponent <ListaDialogos>(); i = 0; saved = SaveSystem.GetInstance().playerinfo.saved; /*if (saved == SceneManager.GetActiveScene().buildIndex && (Cutscene == true)) * { * Destroy(gameObject); * }*/ }
// Start is called before the first frame update private void Awake() { savesystem = SaveSystem.GetInstance(); { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; DontDestroyOnLoad(this.gameObject); } } }
private void Start() { listaDialogos = FindObjectOfType <ListaDialogos>(); dialogueManager = FindObjectOfType <DialogueManager>(); timeline = FindObjectsOfType <PlayableDirector>(); savesystem = SaveSystem.GetInstance(); sceneControl = FindObjectOfType <SceneControl>(); player = GameObject.Find("Player"); if (savesystem.playerinfo.saved == SceneManager.GetActiveScene().buildIndex) { player.transform.position = new Vector3(savesystem.playerinfo.posx, savesystem.playerinfo.posy, savesystem.playerinfo.posz); foreach (PlayableDirector timelines in timeline) { timelines.Stop(); } } }
private void Start() { scene = FindObjectOfType <SceneControl>(); lista = FindObjectOfType <ListaDialogos>(); }
private void Awake() { SceneController = FindObjectOfType <SceneControl>(); Lista = GameObject.Find("ListManager").GetComponent <ListaDialogos>(); }