Example #1
0
        /// <summary>
        /// Code ajouté lors de la création d'une action
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ListVariables_ItemToCreate(object sender, EventArgs e)
        {
            VO_Variable newItem = _Service.CreateVariable();

            newItem.Title = GlobalConstants.VARIABLE_NEW_ITEM;
            ListVariables.AddItem(newItem.Id, newItem.Title);
            LoadVariable(newItem.Id);
        }
Example #2
0
 public LostTime(string Name, ListVariables ListVariables, string LostTimes, int tempValue, int timeMax, DateTime dtBegin, DateTime dtEnd, isLost isLost, bool blStart)
 {
     this.Name          = Name;
     this.LostTimes     = LostTimes;
     this.timeMax       = timeMax;
     this.dtBegin       = dtBegin;
     this.dtEnd         = dtEnd;
     this.isLost        = isLost;
     this.tempValue     = tempValue;
     this.ListVariables = ListVariables;
     this.blStart       = blStart;
 }
        private void OnDestroy()
        {
            ListVariables list = this.listVariables.GetListVariables(gameObject);

            if (list != null)
            {
                return;
            }

            VariablesManager.events.StopListenListAdd(this.OnListCallback, this.cacheList.gameObject);
            VariablesManager.events.StopListenListRmv(this.OnListCallback, this.cacheList.gameObject);
            VariablesManager.events.StopListenListChg(this.OnListCallback, this.cacheList.gameObject);
        }
Example #4
0
        public ToolGr(string Name, string sShow, TypeGr TypeGr, ListVariables ListVariables, Brush brFont, Brush BackColor, double maxTime, Font font, bool isChar, bool isVal, bool isConst)
        {
            this.Name          = Name;
            this.TypeGr        = TypeGr;
            this.ListVariables = ListVariables;
            this.BackColor     = BackColor;
            this.brFont        = brFont;
            this.sShow         = sShow;
            this.isChar        = isChar;
            this.isVal         = isVal;
            this.font          = font;

            this.isConst = isConst;
            this.maxTime = maxTime;
        }
Example #5
0
 public ToolGr(string Name, string sShow, TypeGr TypeGr, ListVariables ListVariables, Brush brFont, Brush BackColor, int sizeFont, int defaut, Font font, bool isChar, bool isVal, bool isConst)
 {
     this.Name          = Name;
     this.TypeGr        = TypeGr;
     this.ListVariables = ListVariables;
     this.BackColor     = BackColor;
     this.brFont        = brFont;
     this.sShow         = sShow;
     this.isChar        = isChar;
     this.isVal         = isVal;
     this.font          = font;
     this.sizeFont      = sizeFont;
     this.isConst       = isConst;
     this.defaut        = defaut;
 }
Example #6
0
        /// <summary>
        /// Au chargement du controle
        /// </summary>
        /// <param name="e"></param>
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            CurrentVariable = null;
            ProvisionList();
            if (ListVariables.DataSource.Count > 0)
            {
                Guid firstAction = ListVariables.DataSource[0].Id;
                ListVariables.SelectItem(firstAction);
                LoadVariable(firstAction);
            }
            else
            {
                ListVariables_ListIsEmpty(this, new EventArgs());
            }
        }
        private void Start()
        {
            this.cacheObserver = this.observer.GetComponent <Perception>(gameObject);
            this.cacheList     = this.listVariables.GetListVariables(gameObject);

            if (this.cacheList == null || this.cacheObserver == null)
            {
                return;
            }
            VariablesManager.events.StartListenListAdd(this.OnListCallback, this.cacheList.gameObject);
            VariablesManager.events.StartListenListRmv(this.OnListCallback, this.cacheList.gameObject);
            VariablesManager.events.StartListenListChg(this.OnListCallback, this.cacheList.gameObject);

            for (int i = 0; i < this.cacheList.variables.Count; ++i)
            {
                GameObject value = this.cacheList.variables[i].Get <GameObject>();
                this.OnListCallback(i, null, value);
            }
        }
        public override bool InstantExecute(GameObject target, IAction[] actions, int index)
        {
            Transform originTransform = this.origin.GetTransform(target);

            if (originTransform == null)
            {
                return(true);
            }

            Collider[]        colliders = this.GatherColliders(target);
            List <GameObject> array     = new List <GameObject>();

            string compareTag = this.withTag.GetValue(target);

            for (int i = 0; i < colliders.Length; ++i)
            {
                if (colliders[i].gameObject.CompareTag(compareTag))
                {
                    array.Add(colliders[i].gameObject);
                }
            }

            array.Sort((x, y) =>
            {
                float distanceX = Vector3.Distance(originTransform.position, x.transform.position);
                float distanceY = Vector3.Distance(originTransform.position, y.transform.position);
                return(distanceX.CompareTo(distanceY));
            });

            ListVariables list = this.listVariables.GetListVariables(target);

            VariablesManager.ListClear(list);

            foreach (GameObject element in array)
            {
                VariablesManager.ListPush(list, ListVariables.Position.Last, element);
            }

            return(true);
        }
Example #9
0
 /// <summary>
 /// Charge la liste des boutons
 /// </summary>
 private void ProvisionList()
 {
     ListVariables.DataSource = _Service.ProvisionList();
     ListVariables.LoadList();
 }
Example #10
0
 /// <summary>
 /// Le titre a changé
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void txtName_TextChanged(object sender, EventArgs e)
 {
     ListVariables.ChangeItemName(CurrentVariable.Id, txtName.Text);
     CurrentVariable.Title = txtName.Text;
 }