//Receive skill list from prepare phase and shuffle for random skill in start and put in queue public static void SetCharacterEnqueue(List <CharacterModel> characterList) { characterQueue.Clear(); ListShuffleUtility.Shuffle(characterList); for (int i = 0; i < characterList.Count; i++) { characterQueue.Enqueue(characterList [i]); } }
//TO-DO: store in data, use pantoyprefs or something, if characters already present in data, no need to generate, //Add 8 random characters to equip by default public static List <CharacterModel> GetEquipCharacterList() { List <CharacterModel> equipCharacterList = new List <CharacterModel> (8); List <CharacterModel> characterList = GetCharacterList(); characterList = ListShuffleUtility.Shuffle(characterList); for (int i = 0; i < 8; i++) { equipCharacterList.Add(characterList [i]); } return(equipCharacterList); }
/// <summary> /// Shuffles the Selection by placing each letters in questionAnswer to random selection location /// then populates the others with random letters inside alphabet /// </summary> public void ShuffleSelection() { List <int> randomizedIndexList = new List <int> (); correctContainers.Clear(); randomizedIndexList.AddRange(Enumerable.Range(0, selectionButtons.Length)); ListShuffleUtility.Shuffle(randomizedIndexList); for (int i = 0; i < selectionButtons.Length; i++) { bool isCorrect = false; if (i < questionAnswer.Length) { isCorrect = true; } selectionButtons [randomizedIndexList [0]].Init(isCorrect, i); if (isCorrect) { correctContainers.Add(selectionButtons [randomizedIndexList [0]]); } randomizedIndexList.RemoveAt(0); } }