private void FormListEditorShowDialog() { var FormListEditor = new ListSetting(CommandObj); FormListEditor.ShowDialog(this); CommandObj = (CommandJsonStorage.CommandJsonObject)FormListEditor.GetListData(); }
public void Init(ListSetting listSetting, MultiplayerModeSelectionViewController multiplayerView) { _multiplayerView = multiplayerView; var changed = new BSMLAction(this, typeof(ServerSelectionController).GetMethod("OnServerChanged")); listSetting.onChange = changed; UpdateUI(multiplayerView, Plugin.ServerDetailProvider.Selection); GameEventDispatcher.Instance.MultiplayerViewEntered += OnMultiplayerViewEntered; }
internal static ListSetting CreateServerSelectionView(MultiplayerModeSelectionViewController multiplayerView) { Plugin.Logger.Info("Applying interface for server selection."); var parent = multiplayerView.gameObject.transform; FormattedFloatListSettingsValueController baseSetting = MonoBehaviour.Instantiate(Resources.FindObjectsOfTypeAll <FormattedFloatListSettingsValueController>().First(x => (x.name == "VRRenderingScale")), parent, false); baseSetting.name = "BSMLIncDecSetting"; GameObject gameObject = baseSetting.gameObject; MonoBehaviour.Destroy(baseSetting); gameObject.SetActive(false); ListSetting serverSelection = gameObject.AddComponent <ListSetting>(); gameObject.transform.position += new Vector3(0.0f, 0.15f, 0.0f); gameObject.transform.GetChild(1).position += new Vector3(-1.0f, 0.0f, 0.0f); serverSelection.text = gameObject.transform.GetChild(1).GetComponentsInChildren <TextMeshProUGUI>().First(); serverSelection.text.richText = true; serverSelection.decButton = gameObject.transform.GetChild(1).GetComponentsInChildren <Button>().First(); serverSelection.incButton = gameObject.transform.GetChild(1).GetComponentsInChildren <Button>().Last(); (gameObject.transform.GetChild(1) as RectTransform).sizeDelta = new Vector2(60, 0); serverSelection.text.overflowMode = TextOverflowModes.Ellipsis; var controller = multiplayerView.gameObject.AddComponent <ServerSelectionController>(); controller.Init(serverSelection, multiplayerView); TextMeshProUGUI text = gameObject.GetComponentInChildren <TextMeshProUGUI>(); text.transform.position += new Vector3(1.2f, 0.0f, 0.0f); text.SetText("Playing on"); text.richText = true; gameObject.GetComponent <LayoutElement>().preferredWidth = 90; gameObject.SetActive(true); // Initial Update for the SongPacks Patches.QuickPlaySongPacksDropdownPatch.UpdateSongPacks(); return(serverSelection); }
private Setting GetRandomSetting() => ListSetting.PickRandom();
private void FillListSetting(object sender, EventArgs e) { ListSetting.Clear(); ListSetting = DbSettings.GetAllSettings(); Print($"Setting = {ListSetting.Count}"); }