Example #1
0
    public void Start(Action onJoinCallback, Action onBackCallback)
    {
        _onJoinedRoom = onJoinCallback;
        _onBack       = onBackCallback;

        _selectedRoomIndex = -1;
        _networkManager    = Singleton.instance.networkManager;

        viewFactory.CreateAsync <MultiplayerLobbyView>("GameSetup/MultiplayerLobbyView", (popup) =>
        {
            view = _lobbyView = popup as MultiplayerLobbyView;
            _lobbyView._joinButton.onClick.AddListener(onJoinButton);
            _lobbyView._backButton.onClick.AddListener(onBackButton);
            _lobbyView._createButton.onClick.AddListener(onCreateButton);

            _roomListView = _lobbyView._listScrollRect;
            _roomListView.itemRendererFactory = itemRendererFactory;
            _roomListView.onSelectedItem     += onRoomClicked;

            _roomListView.dataProvider = _getRoomDataProvider();

            _networkManager.onReceivedRoomListUpdate += onReceivedRoomListUpdate;
            _networkManager.onJoinedRoom             += onJoinedRoom;
        });
    }
Example #2
0
    private void DrawDefaultScrollRect()
    {
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Content"));

        ListScrollRect     listScrollRect     = target as ListScrollRect;
        SerializedProperty horizontalProperty = serializedObject.FindProperty("m_Horizontal");
        SerializedProperty verticalProperty   = serializedObject.FindProperty("m_Vertical");

        if (listScrollRect.ScrollDir == ListScrollRect.ScrollDirection.Horizontal)
        {
            horizontalProperty.boolValue = true;
        }

        if (listScrollRect.ScrollDir == ListScrollRect.ScrollDirection.Vertical)
        {
            verticalProperty.boolValue = true;
        }

        GUI.enabled = (listScrollRect.ScrollDir != ListScrollRect.ScrollDirection.Horizontal);
        EditorGUILayout.PropertyField(horizontalProperty);
        GUI.enabled = (listScrollRect.ScrollDir != ListScrollRect.ScrollDirection.Vertical);
        EditorGUILayout.PropertyField(verticalProperty);
        GUI.enabled = true;

        EditorGUI.indentLevel = 1;
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Elasticity"));
        EditorGUI.indentLevel = 0;
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Inertia"));
        EditorGUI.indentLevel = 1;
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_DecelerationRate"));
        EditorGUI.indentLevel = 0;
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ScrollSensitivity"));
        EditorGUILayout.Space();
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Viewport"));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_HorizontalScrollbar"));
        EditorGUI.indentLevel = 1;
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_HorizontalScrollbarVisibility"), new GUIContent("Visibility"));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_HorizontalScrollbarSpacing"), new GUIContent("Spacing"));
        EditorGUI.indentLevel = 0;
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_VerticalScrollbar"));
        EditorGUI.indentLevel = 1;
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_VerticalScrollbarVisibility"), new GUIContent("Visibility"));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_VerticalScrollbarSpacing"), new GUIContent("Spacing"));
        EditorGUI.indentLevel = 0;
        EditorGUILayout.Space();
        EditorGUILayout.PropertyField(serializedObject.FindProperty("m_OnValueChanged"));
    }
Example #3
0
    //private void DrawContentFillerInterface()
    //{
    //	SerializedProperty	contentFillerInterfaceProperty	= serializedObject.FindProperty("contentFillerInterface");
    //	GameObject			contentFillerInterface			= contentFillerInterfaceProperty.objectReferenceValue as GameObject;

    //	EditorGUILayout.PropertyField(contentFillerInterfaceProperty, new GUIContent("Content Filler Interface", "The GameObject that has the component that implements the IContentFiller interface."));

    //	if (contentFillerInterface != null && contentFillerInterface.GetComponent(typeof(IContentFiller)) == null)
    //	{
    //		EditorGUILayout.HelpBox("GameObject does not have an attached component that implements the IContentFiller interface.", MessageType.Error);
    //	}
    //}

    private void DrawPadding()
    {
        ListScrollRect     listScrollRect    = target as ListScrollRect;
        SerializedProperty paddingProperty   = serializedObject.FindProperty("padding");
        SerializedProperty editorShowPadding = serializedObject.FindProperty("editorShowPadding");

        editorShowPadding.boolValue = EditorGUILayout.Foldout(editorShowPadding.boolValue, new GUIContent("Padding", "The padding that will be used in the list."));

        if (editorShowPadding.boolValue)
        {
            EditorGUI.indentLevel++;

            int start = (listScrollRect.ScrollDir == ListScrollRect.ScrollDirection.Vertical) ? 2 : 0;
            int end   = (listScrollRect.ScrollDir == ListScrollRect.ScrollDirection.Vertical) ? 4 : 2;

            for (int i = start; i < end; i++)
            {
                paddingProperty.GetArrayElementAtIndex(i).floatValue = EditorGUILayout.FloatField(paddingLabels[i], paddingProperty.GetArrayElementAtIndex(i).floatValue);
            }

            EditorGUI.indentLevel--;
        }
    }
 public void Setup(ListScrollRect listScrollRect)
 {
     this.listScrollRect = listScrollRect;
     SetScrollDirection(listScrollRect.ScrollDir);
 }