public static void LockerRoomTest(String[] args) { LockerRoom <String> stringLockers = new LockerRoom <String>(); stringLockers.Add(1, new Locker <String>("junk")); stringLockers.Add(3, new Locker <String>("towel")); stringLockers.Add(4, new Locker <String>("goggles")); stringLockers.Add(190, new Locker <String>("snorkle")); Locker <String> locker = stringLockers.Find(3); Console.WriteLine(locker.GetContents()); // Vi borde fått ut "towel" i terminalen if (stringLockers.HasThing("goggles")) { Console.WriteLine("We found goggles in a locker!"); // borde komma ut } if (stringLockers.HasThing("sandwich")) { Console.WriteLine("We found a sandwich, ugh!"); // borde INTE komma ut } ListOfObjects <string> list = new ListOfObjects <string>(); list.AddObject("Forty-two"); }
private bool runningTimer = false; //bool to run timer void Start() { objObjectList = GameObject.Find("ObjectLists"); objectList = objObjectList.GetComponent <ListOfObjects>(); StockpileScript = StockpileObj.GetComponent <Stockpile>(); thisUnit = gameObject.GetComponent <UnitV2>(); }
public void ShouldFindEconomicsAtIndex0() { ListOfObjects <String> L = new ListOfObjects <String>(); L.Populate(101, "Economics", "How money flows around in an economy."); L.Populate(202, "Biology", "Machinery inside animals that keeps them alive."); L.Populate(303, "Mathematics", "Numbers working with other numbers to make more numbers."); L.Populate(404, "Free lecture", "Everyone's favourite, for obvious reasons."); L.Populate(505, "Art", "Throwing colours around and pretending to be an artist."); Assert.AreEqual(L.Search("Economics"), 0); }
static void Main(string[] args) { ListOfObjects <object> myListOfObjects = new ListOfObjects <object>(); myListOfObjects.AddObject(42); myListOfObjects.AddObject("Mr.Fantastic"); myListOfObjects.AddObject(true); myListOfObjects.AddObject(47.11); myListOfObjects.AddObject("test5"); myListOfObjects.AddObject("test6"); myListOfObjects.AddObject("test7"); myListOfObjects.AddObject("test8"); myListOfObjects.AddObject("test9"); myListOfObjects.AddObject("test10"); myListOfObjects.AddObject("test11"); Console.WriteLine(myListOfObjects.GetObject(3)); Console.WriteLine(myListOfObjects.GetObject(10)); Console.WriteLine(myListOfObjects.GetObject(5)); Console.WriteLine(myListOfObjects.GetObject(11)); Console.ReadKey(); }
public void SetCurrentInventoryObject(int id) { CurrentInventoryObject = ListOfObjects.Find(x => x.Id == id); }
void JimManaFlow() { ListOfObjects objList = GameObject.Find("ObjectLists").GetComponent <ListOfObjects>(); mana += (objList.jimList.Length * 0.25f); }