public Game(float startMoney, Vector2Int farmGridSize, ListNaturalResourceValue startResources) { ChangeMoney(startMoney); _farmGrid = new FarmGrid(farmGridSize); _resources = startResources; }
public Game(float startMoney, Vector2Int farmGridSize, List <NaturalResourceValue> startResources = null) { ChangeMoney(startMoney); _farmGrid = new FarmGrid(farmGridSize); _resources = new ListNaturalResourceValue(); _resources.Resources = startResources; if (_resources.Resources == null) { _resources.Resources.Add(new NaturalResourceValue(NaturalResourcesType.Eggs, 0)); _resources.Resources.Add(new NaturalResourceValue(NaturalResourcesType.Hay, 0)); _resources.Resources.Add(new NaturalResourceValue(NaturalResourcesType.Milk, 0)); } }