private void RemoveSim(Simulator simulator) { lock (_AllSimulators) { _AllSimulators.Remove(simulator); } }
static public void DeregisterThread(NativeThread systhread) { AllThreads.Remove(systhread); if (ThreadRemoved != null) { ThreadRemoved(systhread); } }
public void SelectedRemove(SimPosition o) { if (!SelectedObjects.Remove(o) || !_SelectedBeam) { return; } _SelectedBeam = false; SelectedBeam = true; }
public SimObject GetNextInterestingObject() { SimObject mostInteresting = null; if (InterestingObjects.Count < 2) { InterestingObjects = Actor.GetKnownObjects(); lock (InterestingObjects) InterestingObjects.Remove(Actor); } int count = InterestingObjects.Count - 2; foreach (BotMentalAspect cAspect in InterestingObjects) { if (cAspect is SimObject) { if (mostInteresting == null) { mostInteresting = (SimObject)cAspect; /// break; } else { mostInteresting = (SimObject)CompareTwo(mostInteresting, cAspect); } count--; if (count < 0) { break; } } } lock (InterestingObjects) { InterestingObjects.Remove(mostInteresting); InterestingObjects.Add(mostInteresting); } return(mostInteresting); }
public void RemoveObject(SimObject O) { KnownSimObjects.Remove(O); }
public SimObject GetNextInterestingObject() { SimObject mostInteresting = null; if (InterestingObjects.Count < 2) { InterestingObjects = Actor.GetKnownObjects(); lock (InterestingObjects) InterestingObjects.Remove(Actor); } int count = InterestingObjects.Count - 2; foreach (BotMentalAspect cAspect in InterestingObjects) { if (cAspect is SimObject) { if (mostInteresting == null) { mostInteresting = (SimObject)cAspect; /// break; } else { mostInteresting = (SimObject)CompareTwo(mostInteresting, cAspect); } count--; if (count < 0) break; } } lock (InterestingObjects) { InterestingObjects.Remove(mostInteresting); InterestingObjects.Add(mostInteresting); } return mostInteresting; }
public void Network_OnSimConnectedHook(object sender, SimConnectedEventArgs e) { Simulator simulator = e.Simulator; ///base.Network_OnSimConnected(simulator); lock (WorldObjectsMasterLock) { if (simulator.Handle == 0) { Debug("Simulator Handle==0 for " + simulator); return; } EnsureSimulator(simulator); IsConnected = true; if (SimRegion.IsMaster(simulator, client.gridClient)) { Debug("---SIMMASTER---------" + client + " region: " + simulator); SetWorldMaster(true); SimMaster[simulator.Handle] = this; //client.Grid.RequestMapRegion(simulator.Name, GridLayerType.Objects); if (simulator.Name.Length > 0) { client.Grid.RequestMapRegion(simulator.Name, GridLayerType.Terrain); } else { Debug("no sim bname " + simulator); } client.Estate.RequestInfo(); //client.Grid.RequestMapRegion(simulator.Name, GridLayerType.LandForSale); //client.Grid.RequestMapItems(simulator.Handle,OpenMetaverse.GridItemType.Classified,GridLayerType.Terrain); MasteringRegions.Add(simulator.Handle); var MaintainSimCollisionsList = WorldPathSystem.MaintainSimCollisionsList; if (simulator == client.Network.CurrentSim) { lock (MaintainSimCollisionsList) { if (!MaintainSimCollisionsList.Contains(simulator.Handle)) { MaintainSimCollisionsList.Add(simulator.Handle); } } } //RequestGridInfos(simulator.Handle); } else { Debug("-----NOT SIMMASTER-------" + client + " region: " + simulator); MasteringRegions.Remove(simulator.Handle); if (MasteringRegions.Count == 0) { SetWorldMaster(false); Debug("------UNREGISTERING------" + client); } } } if (simulator == client.Network.CurrentSim) { StartupPostLoginQueues(); // new Thread(() => client.Appearance.SetPreviousAppearance(true)).Start(); } //if (simulator == client.Network.CurrentSim) { new Thread(() => { Thread.Sleep(30000); client.Appearance.SetPreviousAppearance(true); }).Start(); } }