private void detach_LinqSeriesRounds(LinqSeriesRound entity) { this.SendPropertyChanging(); entity.LinqGamePlayer = null; }
partial void DeleteLinqSeriesRound(LinqSeriesRound instance);
partial void InsertLinqSeriesRound(LinqSeriesRound instance);
partial void UpdateLinqSeriesRound(LinqSeriesRound instance);
private void attach_LinqSeriesRounds(LinqSeriesRound entity) { this.SendPropertyChanging(); entity.LinqGameSeries = this; }