private void createList() { totalNumChoices = 0; currC = 0; bool isDes = false; foreach (Transform t in gob.transform) { if(isDes == false) { //found deselect sprite des = t.gameObject; isDes = true; } else { buttonList.Add(t.gameObject); // Add a default script onto the button if none exists if(t.gameObject.GetComponent<MenuCode>() == null) t.gameObject.AddComponent<DoNothing>(); ++ totalNumChoices; if(t.childCount > 1) { LinkedT linT = new LinkedT(t.gameObject, this); linT.hideLevel(); subMenuList.Add(linT); } else subMenuList.Add(null); } } }
private void createList() { bool isDes = false; foreach (Transform t in gob.transform) { if(isDes == false) { //found deselect sprite des = t.gameObject; isDes = true; } else { buttonList.Add(t.gameObject); ++ totalNumChoices; if(t.childCount > 1) { print (t.gameObject); LinkedT linT = new LinkedT(t.gameObject, this); linT.hideLevel(); subMenuList.Add(linT); } else subMenuList.Add(null); } } }