private void OnAuthSuccess() { CurrentAuth.type = AuthType.Login; if (_isRememberMe) { _isRememberMe = false; string customId = Guid.NewGuid().ToString(); _rememberMeInfo = new RememberMeInfo(true, customId); LinkCustomIDRequest linkRequest = new LinkCustomIDRequest() { CustomId = customId, ForceLink = true, }; PlayFabClientAPI.LinkCustomID(linkRequest, OnLinkSuccess, OnAuthFailure); } GetPlayerProfileRequest profileRequest = new GetPlayerProfileRequest() { ProfileConstraints = new PlayerProfileViewConstraints() { ShowDisplayName = true, } }; PlayFabClientAPI.GetPlayerProfile(profileRequest, OnGetProfileSuccess, OnAuthFailure); }
/// <summary> /// Not implemented yet. /// </summary> public static void LinkDevice(PlayFab.ClientModels.LoginResult result = null) { #if UNITY_ANDROID LinkAndroidDeviceIDRequest request = new LinkAndroidDeviceIDRequest() { AndroidDeviceId = DBManager.GetDeviceId(), ForceLink = true, OS = SystemInfo.operatingSystem, AndroidDevice = SystemInfo.deviceModel, }; PlayFabClientAPI.LinkAndroidDeviceID(request, UnlinkCustomId, OnLinkError); #elif UNITY_IOS LinkIOSDeviceIDRequest request = new LinkIOSDeviceIDRequest() { DeviceId = DBManager.GetDeviceId(), ForceLink = true, OS = SystemInfo.operatingSystem, DeviceModel = SystemInfo.deviceModel }; PlayFabClientAPI.LinkIOSDeviceID(request, UnlinkCustomId, OnLinkError); #else LinkCustomIDRequest request = new LinkCustomIDRequest() { CustomId = DBManager.GetDeviceId(), ForceLink = true }; PlayFabClientAPI.LinkCustomID(request, UnlinkCustomId, OnLinkError); #endif }
private void LinkCustomID() { LinkCustomIDRequest request = new LinkCustomIDRequest(); request.CustomId = SystemInfo.deviceUniqueIdentifier; PlayFabClientAPI.LinkCustomID(request, CustomLinked, OnPlayFabError); }
private void LinkCustomID(string ID) { var linkRequest = new LinkCustomIDRequest { CustomId = ID, ForceLink = true }; PlayFabClientAPI.LinkCustomID(linkRequest, OnLinkSuccess, OnLinkFailure); }
public override void DoFunction() { var request = new LinkCustomIDRequest { CustomId = SystemInfo.deviceUniqueIdentifier }; PlayFabClientAPI.LinkCustomID(request, OnSuccess, OnFailure); }
public void LinkDeviceToAccount(Callback <bool> i_requestCallback) { StartRequest("Linking device to account"); #if UNITY_EDITOR LinkCustomIDRequest request = new LinkCustomIDRequest() { CustomId = SystemInfo.deviceUniqueIdentifier, ForceLink = true }; PlayFabClientAPI.LinkCustomID(request, (result) => { RequestComplete("LinkDeviceToAccount() compete, success", LogTypes.Info); i_requestCallback(true); }, (error) => { HandleError(error, "LinkDeviceToAccount() complete, error"); i_requestCallback(false); }); #elif UNITY_ANDROID LinkAndroidDeviceIDRequest request = new LinkAndroidDeviceIDRequest() { AndroidDeviceId = SystemInfo.deviceUniqueIdentifier, ForceLink = true }; PlayFabClientAPI.LinkAndroidDeviceID(request, (result) => { RequestComplete("LinkDeviceToAccount() compete, success", LogTypes.Info); i_requestCallback(true); }, (error) => { HandleError(error, "LinkDeviceToAccount() complete, error"); i_requestCallback(false); }); #elif UNITY_IOS LinkIOSDeviceIDRequest request = new LinkIOSDeviceIDRequest() { DeviceId = SystemInfo.deviceUniqueIdentifier, ForceLink = true }; PlayFabClientAPI.LinkIOSDeviceID(request, (result) => { RequestComplete("LinkDeviceToAccount() compete, success", LogTypes.Info); i_requestCallback(true); }, (error) => { HandleError(error, "LinkDeviceToAccount() complete, error"); i_requestCallback(false); }); #endif }
/// <summary> /// Not implemented yet. /// </summary> public static void LinkAccountOther() { ExecuteCloudScriptRequest cloudRequest = new ExecuteCloudScriptRequest() { FunctionName = "generateLink", GeneratePlayStreamEvent = true }; PlayFabClientAPI.ExecuteCloudScript(cloudRequest, (cloudResult) => { JSONNode node = JSON.Parse(PlayFab.Json.JsonWrapper.SerializeObject(cloudResult.FunctionResult)); linkSecretKey = node["secretKey"].Value; linkExpiredKey = node["expired"].Value; LinkCustomIDRequest linkRequest = new LinkCustomIDRequest() { CustomId = userId + linkSecretKey, ForceLink = false }; if (string.IsNullOrEmpty(linkExpiredKey)) { Debug.Log("Linking new CustomID..."); PlayFabClientAPI.LinkCustomID(linkRequest, OnLinkSuccess, OnLinkError); return; } Debug.Log("Should first unlink this expired key: " + linkExpiredKey); UnlinkCustomIDRequest unlinkRequest = new UnlinkCustomIDRequest() { CustomId = userId + linkExpiredKey }; PlayFabClientAPI.UnlinkCustomID(unlinkRequest, (unlinkResult) => { Debug.Log("Device ID unlinked"); linkExpiredKey = null; PlayFabClientAPI.LinkCustomID(linkRequest, OnLinkSuccess, OnLinkError); }, (unlinkError) => { if (unlinkError.Error == PlayFabErrorCode.CustomIdNotLinked) { Debug.Log("The previous device ID was claimed and unlinked already, skipping."); linkExpiredKey = null; PlayFabClientAPI.LinkCustomID(linkRequest, OnLinkSuccess, OnLinkError); } else { OnLinkError(unlinkError); } }); }, OnLinkError); }
//Link an existing playfab user to a custom id //You must be logged in to do this private static void ConnectFabUserToCustomID(string fabID2, string customID) { var request = new LinkCustomIDRequest { CustomId = customID }; var result = PlayFabClientAPI.LinkCustomIDAsync(request).GetAwaiter().GetResult(); if (result.Error != null) { Console.WriteLine(result.Error.ErrorMessage); } }
public void LinkGoogle(string id, Action <bool> ResultCallback) { LinkCustomIDRequest request = new LinkCustomIDRequest(); request.CustomId = id; request.ForceLink = false; PlayFabClientAPI.LinkCustomID(request, (result) => { SaveLoginPathway(LoginType.Google); SetSocialPlayformID(id); ResultCallback(true); }, (error) => { ResultCallback(false); }); }
private void OnTransferSuccess(LoginResult result) { Debug.Log("Transfer account successful."); string newCustomId = PlayerPrefsManager.GetRandomCustomId(); PlayerPrefsManager.SetPlayerCustomId(newCustomId); #if UNITY_EDITOR LinkCustomIDRequest request = new LinkCustomIDRequest(); request.CustomId = newCustomId; request.ForceLink = true; PlayFabClientAPI.LinkCustomID(request, OnCustomIdTransferLinkSuccess, OnTransferLinkError); #elif UNITY_IOS LinkIOSDeviceIDRequest request = new LinkIOSDeviceIDRequest(); request.DeviceId = newCustomId; request.OS = SystemInfo.operatingSystem; request.DeviceModel = SystemInfo.deviceModel; request.ForceLink = true; PlayFabClientAPI.LinkIOSDeviceID(request, OnIOSDeviceTransferLinkSuccess, OnTransferLinkError); #endif }