private void RecordInfomations() { linesRecord = target as LinesRecord; var groups = linesRecord.pairGroups; var pairs = MergeGroups(groups); var points = GetMinPointRecords(pairs); RecordPoints(points, linesRecord.target); RecordPairs(pairs, linesRecord.target); }
private void RecordInfomations() { linesRecord = target as LinesRecord; var groups = linesRecord.pairGroups; var pairs = MergeGroups(groups); var points = GetMinPointRecords(pairs); RecordPoints(points, linesRecord.target); RecordPairs(pairs, linesRecord.target); UnityEditor.EditorUtility.SetDirty(linesRecord.target); }