Example #1
0
            public void Run()
            {
                var engine = EngineFactory.CreateEngine();

                engine.AddSimulator(new BasicSimulator(() =>
                {
                    lodRenderer.UpdateRendererState();

                    lodRenderer.RenderLines();
                }));
                engine.AddSimulator(new WorldRenderingSimulator());
                for (int x = 0; x < 200; x++)
                {
                    for (int y = 0; y < 200; y++)
                    {
                        var i = level.CreateNewIsland(new Vector3(x * 100, 0, y * 100));
                        i.Mesh = TW.Assets.LoadMesh("Scattered\\TestIsland");
                    }
                }
            }
        public void Simulate()
        {
            //renderIslandSpaceManagerBoxes();

            lodRenderer.UpdateRendererState();

            lodRenderer.RenderLines();

            foreach (var a in getAllAddons().ToArray()) // This toarray is a temp bugfix due to the fact that prepareforrendering can create addons :s
            {
                a.PrepareForRendering();
            }

            foreach (var p in level.TextPanelNodes)
            {
                p.UpdateForRendering();
                p.TextRectangle.Update();
            }

            hudService.Simulate();
            renderDebugHud();

            renderingSimulator.Simulate();
        }