Example #1
0
        /// <summary>
        /// Checks if a linear trajectory passes through a block zone.
        /// </summary>
        /// <param name="lineToTarget">Linear trajectory to target point.</param>
        /// <param name="blockZone">Block zone around the Star.</param>
        /// <returns>Returns true if a linear trajectory passes through a block zone, returns false if not.</returns>
        private static bool LineIntersectBlockZone(LinearTrajectory lineToTarget, double blockZone)
        {
            double parameterK   = (lineToTarget.StartPoint.Y - lineToTarget.EndPoint.Y) / (lineToTarget.StartPoint.X - lineToTarget.EndPoint.X);
            double parameterQ   = lineToTarget.StartPoint.Y - parameterK * lineToTarget.StartPoint.X;
            double discriminant = blockZone * blockZone * (1 + parameterK * parameterK) - parameterQ * parameterQ;

            if (discriminant > 0)
            {
                return(true);
            }
            return(false);
        }
Example #2
0
        /// <summary>
        /// Solves times of arrival and trajectories for given path.
        /// Data are stored in given instance.
        /// </summary>
        /// <param name="path">The path instance to be solved.</param>
        /// <param name="sh">The space ship.</param>
        /// <param name="startTime">The start time of path.</param>
        internal static void SolvePath(NavPath path, Spaceship sh, double startTime)
        {
            double time = 0.0;
            double eps  = (1 / sh.MaxSpeed) > 0.01 ? (1 / sh.MaxSpeed) : 0.01;
            double half = 0.5;

            Point2d startPoint;
            Point2d endPoint = getPosition(path[0], startTime + time);
            Point2d intervalStartPoint;
            Point2d intervalMiddlePoint;
            Point2d intervalEndPoint;

            for (int i = 0; i < path.Count; i++)
            {
                path[i].TimeOfArrival = secondsToDateTime(startTime + time);

                // last point
                if (i + 2 > path.Count)
                {
                    break;
                }

                startPoint = getPosition(path[i], startTime + time);

                // from wormhole to wormhole between different star systems
                if ((path[i].Location is WormholeEndpoint) && path[i + 1].Location is WormholeEndpoint && !path[i].Location.StarSystem.Equals(path[i + 1].Location.StarSystem))
                {
                    path[i].TrajectoryToDest = new Stacionary(startPoint.X, startPoint.Y);
                    continue;
                }
                // next is planet or wormhole
                else
                {
                    // bisection
                    intervalStartPoint = getPosition(path[i + 1], startTime + time);
                    intervalEndPoint   = getPosition(path[i + 1], startTime + time);
                    OrbitDefinition orbit  = (OrbitDefinition)path[i + 1].Location.Trajectory;
                    double          period = orbit.PeriodInSec;
                    double          middlePointDiffTime        = period * half;
                    double          timeStartToIntervalMiddle  = 0.0;
                    double          timePlanetToIntervalMiddle = middlePointDiffTime;

                    intervalMiddlePoint = getPosition(path[i + 1], time + startTime + timePlanetToIntervalMiddle);

                    while (true)
                    {
                        timeStartToIntervalMiddle = getLine(startPoint, intervalMiddlePoint) / sh.MaxSpeed;
                        double diff = timeStartToIntervalMiddle - timePlanetToIntervalMiddle;
                        if (Math.Abs(timeStartToIntervalMiddle - timePlanetToIntervalMiddle) <= eps)
                        {
                            time    += (timeStartToIntervalMiddle + timePlanetToIntervalMiddle) * half;
                            endPoint = getPosition(path[i + 1], startTime + time);
                            break;
                        }
                        else
                        {
                            middlePointDiffTime *= half;
                            if (timeStartToIntervalMiddle < timePlanetToIntervalMiddle)
                            {
                                intervalEndPoint            = intervalMiddlePoint;
                                timePlanetToIntervalMiddle -= middlePointDiffTime;
                            }
                            else
                            {
                                intervalStartPoint          = intervalMiddlePoint;
                                timePlanetToIntervalMiddle += middlePointDiffTime;
                            }

                            intervalMiddlePoint = getPosition(path[i + 1], time + startTime + timePlanetToIntervalMiddle);
                        }
                    } // endwhile(true)
                }

                LinearTrajectory finalTrajectory = new LinearTrajectory(startPoint, endPoint);
                double           blockZone       = DEFAULTBLOCKZONE;
                if (path[i].Location.StarSystem.Star.MinimumApproachDistance == 0)
                {
                    blockZone = path[i].Location.StarSystem.Star.MinimumApproachDistance;
                }
                if (LineIntersectBlockZone(finalTrajectory, blockZone))
                {
                    finalTrajectory = new LensTrajectory(startPoint, endPoint, blockZone);
                }
                path[i].TrajectoryToDest = finalTrajectory;
            }
        }