private void OnAddLinearProjectile(LinearProjectileEventArgs args) { Messenger <LinearProjectileEventArgs> .Publish(args); }
private void ObjectManager_OnAddLinearProjectile(LinearProjectileEventArgs args) { Log.Debug($"OnAddLinearProjectile {args.Projectile.StartPosition}"); }
private void OnRemoveLinearProjectile(LinearProjectileEventArgs args) { this.Add(new AbilityObject(null, args.Projectile.ParticleEffect)); }