internal static unsafe void Invoke(IntPtr obj, float InFadeAmount, LinearColor Color, bool bInFadeAudio) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((float *)(b + 0)) = InFadeAmount; *((LinearColor *)(b + 4)) = Color; *((bool *)(b + 20)) = bInFadeAudio; Main.GetProcessEvent(obj, SetManualCameraFade_ptr, new IntPtr(p));; } }
internal static unsafe void Invoke(UObject WorldContextObject, TextureRenderTarget2D TextureRenderTarget, LinearColor ClearColor) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((IntPtr *)(b + 0)) = WorldContextObject; *((IntPtr *)(b + 8)) = TextureRenderTarget; *((LinearColor *)(b + 16)) = ClearColor; Main.GetProcessEvent(KismetRenderingLibrary.DefaultObject, ClearRenderTarget2D_ptr, new IntPtr(p));; } }
internal static unsafe byte /*TODO: text FText*/ Invoke(LinearColor InColor) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((LinearColor *)(b + 0)) = InColor; Main.GetProcessEvent(KismetTextLibrary.DefaultObject, Conv_ColorToText_ptr, new IntPtr(p));; //TODO: text FText ReturnValue return(UObject.NotImplemented <byte>() /*TODO: text FText*/); } }
public LinearColor GetColor(int hour, int minute, int second) { var nextHour = (hour + 1) % 24; var fractionOfHour = (second + minute * 60) / 3600.0f; return(hour switch { 6 => LinearColor.Lerp(_colorAtDawn, _colors[nextHour], fractionOfHour), 18 => LinearColor.Lerp(_colorAtDusk, _colors[nextHour], fractionOfHour), _ => LinearColor.Lerp(_colors[hour], _colors[nextHour], fractionOfHour) });
public LinearColor ReadNextLinearColor(Stream src) { LinearColor c = new LinearColor(); c.r = ReadNextFloat32(src); c.g = ReadNextFloat32(src); c.b = ReadNextFloat32(src); c.a = ReadNextFloat32(src); return(c); }
internal static unsafe bool Invoke(MaterialInstanceConstant Instance, Name ParameterName, LinearColor Value) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((IntPtr *)(b + 0)) = Instance; *((Name *)(b + 8)) = ParameterName; *((LinearColor *)(b + 20)) = Value; Main.GetProcessEvent(MaterialEditingLibrary.DefaultObject, SetMaterialInstanceVectorParameterValue_ptr, new IntPtr(p));; return(*((bool *)(b + 36))); } }
internal static unsafe bool Invoke(IntPtr obj, int InstanceIndex, LinearColor NewInstanceColor, bool bMarkRenderStateDirty) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((int *)(b + 0)) = InstanceIndex; *((LinearColor *)(b + 4)) = NewInstanceColor; *((bool *)(b + 20)) = bMarkRenderStateDirty; Main.GetProcessEvent(obj, UpdateInstanceColor_ptr, new IntPtr(p));; return(*((bool *)(b + 21))); } }
internal static unsafe void Invoke(UObject WorldContextObject, MaterialParameterCollection Collection, Name ParameterName, LinearColor ParameterValue) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((IntPtr *)(b + 0)) = WorldContextObject; *((IntPtr *)(b + 8)) = Collection; *((Name *)(b + 16)) = ParameterName; *((LinearColor *)(b + 28)) = ParameterValue; Main.GetProcessEvent(KismetMaterialLibrary.DefaultObject, SetVectorParameterValue_ptr, new IntPtr(p));; } }
internal static unsafe void Invoke(IntPtr obj, Vector2D ScreenPosition, Vector2D ScreenSize, float Thickness, LinearColor RenderColor) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((Vector2D *)(b + 0)) = ScreenPosition; *((Vector2D *)(b + 8)) = ScreenSize; *((float *)(b + 16)) = Thickness; *((LinearColor *)(b + 20)) = RenderColor; Main.GetProcessEvent(obj, K2_DrawBox_ptr, new IntPtr(p));; } }
public void SetShadowAll(LinearColor col) { BrushMask bm = Cfg.brushConfig.mask;//glob.getBrush().brushMask; Color c = col.ToGamma(); foreach (MeshPoint v in meshPoints) { bm.Transfer(ref v.shadowBake, c); } Dirty = true; }
internal static unsafe void Invoke(IntPtr obj, LinearColor RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((LinearColor *)(b + 0)) = RectColor; *((float *)(b + 16)) = ScreenX; *((float *)(b + 20)) = ScreenY; *((float *)(b + 24)) = ScreenW; *((float *)(b + 28)) = ScreenH; Main.GetProcessEvent(obj, DrawRect_ptr, new IntPtr(p));; } }
internal static unsafe void Invoke(PaintContext Context, Vector2D PositionA, Vector2D PositionB, LinearColor Tint, bool bAntiAlias) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((PaintContext *)(b + 0)) = Context; *((Vector2D *)(b + 48)) = PositionA; *((Vector2D *)(b + 56)) = PositionB; *((LinearColor *)(b + 64)) = Tint; *((bool *)(b + 80)) = bAntiAlias; Main.GetProcessEvent(WidgetBlueprintLibrary.DefaultObject, DrawLine_ptr, new IntPtr(p));; } }
internal static unsafe void Invoke(StaticMeshComponent StaticMeshComponent, LinearColor StartColor, LinearColor EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((IntPtr *)(b + 0)) = StaticMeshComponent; *((LinearColor *)(b + 8)) = StartColor; *((LinearColor *)(b + 24)) = EndColor; *(b + 40) = (byte)Axis; *((bool *)(b + 41)) = bConvertToSRGB; Main.GetProcessEvent(MeshVertexPainterKismetLibrary.DefaultObject, PaintVerticesLerpAlongAxis_ptr, new IntPtr(p));; } }
protected override void Update(TimeSpan gameTime) { if (animating) { animation_time += (float)gameTime.TotalSeconds; LinearColor c = new LinearColor(materialDecorator.Parameters_Color); c.R = 0.5f + (float)Math.Sin(animation_time * 2.0f) * 0.5f; c.G = 1.0f - c.R; c.B = 0.0f; materialDecorator.Parameters_Color = c.AsVector3; } }
internal static unsafe void Invoke(PaintContext Context, byte Points /*TODO: array TArray */, LinearColor Tint, bool bAntiAlias) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((PaintContext *)(b + 0)) = Context; throw new NotImplementedException(); //TODO: array TArray Points *((LinearColor *)(b + 64)) = Tint; *((bool *)(b + 80)) = bAntiAlias; Main.GetProcessEvent(WidgetBlueprintLibrary.DefaultObject, DrawLines_ptr, new IntPtr(p));; //TODO: array TArray Points } }
internal static unsafe void Invoke(PaintContext Context, Vector2D Position, Vector2D Size, SlateBrushAsset Brush, LinearColor Tint) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((PaintContext *)(b + 0)) = Context; *((Vector2D *)(b + 48)) = Position; *((Vector2D *)(b + 56)) = Size; *((IntPtr *)(b + 64)) = Brush; *((LinearColor *)(b + 72)) = Tint; Main.GetProcessEvent(WidgetBlueprintLibrary.DefaultObject, DrawBox_ptr, new IntPtr(p));; } }
internal static unsafe void Invoke(IntPtr obj, Texture RenderTexture, Vector2D ScreenPosition, Vector2D Radius, int NumberOfSides, LinearColor RenderColor) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((IntPtr *)(b + 0)) = RenderTexture; *((Vector2D *)(b + 8)) = ScreenPosition; *((Vector2D *)(b + 16)) = Radius; *((int *)(b + 24)) = NumberOfSides; *((LinearColor *)(b + 28)) = RenderColor; Main.GetProcessEvent(obj, K2_DrawPolygon_ptr, new IntPtr(p));; } }
internal static unsafe int Invoke(IntPtr obj, Transform Transform, PaperSprite Sprite, bool bWorldSpace, LinearColor Color) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((Transform *)(b + 0)) = Transform; *((IntPtr *)(b + 48)) = Sprite; *((bool *)(b + 56)) = bWorldSpace; *((LinearColor *)(b + 60)) = Color; Main.GetProcessEvent(obj, AddInstance_ptr, new IntPtr(p));; return(*((int *)(b + 76))); } }
internal static unsafe void Invoke(IntPtr obj, float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, LinearColor LineColor, float LineThickness) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((float *)(b + 0)) = StartScreenX; *((float *)(b + 4)) = StartScreenY; *((float *)(b + 8)) = EndScreenX; *((float *)(b + 12)) = EndScreenY; *((LinearColor *)(b + 16)) = LineColor; *((float *)(b + 32)) = LineThickness; Main.GetProcessEvent(obj, DrawLine_ptr, new IntPtr(p));; } }
internal bool _v_LinearColor(Property obj) { LinearColor col = obj as LinearColor; if (!(_IsValid(col.R, 0.0f, 1.0f) && _IsValid(col.G, 0.0f, 1.0f) && _IsValid(col.B, 0.0f, 1.0f) && _IsValid(col.A, 0.0f, 1.0f))) { _AddError(obj, string.Format("{0} | {1} | {2} | {3}", col.R, col.G, col.B, col.A)); return(false); } return(true); }
internal static unsafe void Invoke(IntPtr obj, float FromAlpha, float ToAlpha, float Duration, LinearColor Color, bool bShouldFadeAudio, bool bHoldWhenFinished) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((float *)(b + 0)) = FromAlpha; *((float *)(b + 4)) = ToAlpha; *((float *)(b + 8)) = Duration; *((LinearColor *)(b + 12)) = Color; *((bool *)(b + 28)) = bShouldFadeAudio; *((bool *)(b + 29)) = bHoldWhenFinished; Main.GetProcessEvent(obj, StartCameraFade_ptr, new IntPtr(p));; } }
public void PaintAll(LinearColor col) { BrushMask bm = Cfg.brushConfig.mask;//glob.getBrush().brushMask; Color c = col.ToGamma(); foreach (MeshPoint v in meshPoints) { foreach (Vertex uv in v.uvpoints) { bm.Transfer(ref uv._color, c); } } //Debug.Log("Dirty"); Dirty = true; }
internal static unsafe void Invoke(PaintContext Context, byte Text /*TODO: text FText */, Vector2D Position, Font Font, int FontSize, Name FontTypeFace, LinearColor Tint) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((PaintContext *)(b + 0)) = Context; throw new NotImplementedException(); //TODO: text FText Text *((Vector2D *)(b + 72)) = Position; *((IntPtr *)(b + 80)) = Font; *((int *)(b + 88)) = FontSize; *((Name *)(b + 92)) = FontTypeFace; *((LinearColor *)(b + 104)) = Tint; Main.GetProcessEvent(WidgetBlueprintLibrary.DefaultObject, DrawTextFormatted_ptr, new IntPtr(p));; //TODO: text FText Text } }
internal static unsafe void Invoke(PaintContext Context, string InString, Vector2D Position, LinearColor Tint) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((PaintContext *)(b + 0)) = Context; var InString_handle = GCHandle.Alloc(InString, GCHandleType.Pinned); *(IntPtr *)(b + 48) = InString_handle.AddrOfPinnedObject(); *(int *)(b + IntPtr.Size + 48) = InString.Length; *(int *)(b + IntPtr.Size + 4 + 48) = InString.Length; *((Vector2D *)(b + 64)) = Position; *((LinearColor *)(b + 72)) = Tint; Main.GetProcessEvent(WidgetBlueprintLibrary.DefaultObject, DrawText_ptr, new IntPtr(p));; InString_handle.Free(); } }
internal static unsafe void Invoke(IntPtr obj, Texture RenderTexture, Vector2D ScreenPosition, Vector2D ScreenSize, Vector2D CoordinatePosition, Vector2D CoordinateSize, LinearColor RenderColor, byte BlendMode, float Rotation, Vector2D PivotPoint) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((IntPtr *)(b + 0)) = RenderTexture; *((Vector2D *)(b + 8)) = ScreenPosition; *((Vector2D *)(b + 16)) = ScreenSize; *((Vector2D *)(b + 24)) = CoordinatePosition; *((Vector2D *)(b + 32)) = CoordinateSize; *((LinearColor *)(b + 40)) = RenderColor; *(b + 56) = BlendMode; *((float *)(b + 60)) = Rotation; *((Vector2D *)(b + 64)) = PivotPoint; Main.GetProcessEvent(obj, K2_DrawTexture_ptr, new IntPtr(p));; } }
public override bool Decode(string tag, string data) { switch (tag) { case "ch": data.DecodeInto(out channel); break; case "c": isColor = data.ToBool(); break; case "n": name = data; break; case "b": bumpStrength = data.ToFloat(); break; case "fc": fillColor = data.ToLinearColor(); break; default: return(false); } return(true); }
internal static unsafe void Invoke(IntPtr obj, MaterialInterface Material, Vector2D V0_Pos, Vector2D V1_Pos, Vector2D V2_Pos, Vector2D V0_UV, Vector2D V1_UV, Vector2D V2_UV, LinearColor V0_Color, LinearColor V1_Color, LinearColor V2_Color) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((IntPtr *)(b + 0)) = Material; *((Vector2D *)(b + 8)) = V0_Pos; *((Vector2D *)(b + 16)) = V1_Pos; *((Vector2D *)(b + 24)) = V2_Pos; *((Vector2D *)(b + 32)) = V0_UV; *((Vector2D *)(b + 40)) = V1_UV; *((Vector2D *)(b + 48)) = V2_UV; *((LinearColor *)(b + 56)) = V0_Color; *((LinearColor *)(b + 72)) = V1_Color; *((LinearColor *)(b + 88)) = V2_Color; Main.GetProcessEvent(obj, DrawMaterialTriangle_ptr, new IntPtr(p));; } }
internal static unsafe void Invoke(UObject WorldContextObject, Box BoxShape, string Text, LinearColor ObjectColor, Name LogCategory, bool bAddToMessageLog) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((IntPtr *)(b + 0)) = WorldContextObject; *((Box *)(b + 8)) = BoxShape; var Text_handle = GCHandle.Alloc(Text, GCHandleType.Pinned); *(IntPtr *)(b + 40) = Text_handle.AddrOfPinnedObject(); *(int *)(b + IntPtr.Size + 40) = Text.Length; *(int *)(b + IntPtr.Size + 4 + 40) = Text.Length; *((LinearColor *)(b + 56)) = ObjectColor; *((Name *)(b + 72)) = LogCategory; *((bool *)(b + 84)) = bAddToMessageLog; Main.GetProcessEvent(VisualLoggerKismetLibrary.DefaultObject, LogBox_ptr, new IntPtr(p));; Text_handle.Free(); } }
public static void LoadCommonParams(this Material self, glTFMaterial material, List <Texture> textures) { var pbr = material.pbrMetallicRoughness; if (pbr.baseColorFactor != null) { self.BaseColorFactor = LinearColor.FromLiner(pbr.baseColorFactor); } var baseColorTexture = pbr.baseColorTexture; if (baseColorTexture != null && baseColorTexture.index.TryGetValidIndex(textures.Count, out int index)) { self.BaseColorTexture = new TextureInfo(textures[index]); } self.AlphaMode = EnumUtil.Parse <VrmLib.AlphaModeType>(material.alphaMode); self.AlphaCutoff = material.alphaCutoff; self.DoubleSided = material.doubleSided; }
internal static unsafe void Invoke(IntPtr obj, string Text, LinearColor TextColor, float ScreenX, float ScreenY, Font Font, float Scale, bool bScalePosition) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; var Text_handle = GCHandle.Alloc(Text, GCHandleType.Pinned); *(IntPtr *)(b + 0) = Text_handle.AddrOfPinnedObject(); *(int *)(b + IntPtr.Size + 0) = Text.Length; *(int *)(b + IntPtr.Size + 4 + 0) = Text.Length; *((LinearColor *)(b + 16)) = TextColor; *((float *)(b + 32)) = ScreenX; *((float *)(b + 36)) = ScreenY; *((IntPtr *)(b + 40)) = Font; *((float *)(b + 48)) = Scale; *((bool *)(b + 52)) = bScalePosition; Main.GetProcessEvent(obj, DrawText_ptr, new IntPtr(p));; Text_handle.Free(); } }