void Start() { m_LineVariables = GameObject.Find("Line"); m_LineVariables_script = m_LineVariables.GetComponent <LineVariables>(); //m_Z_Origin_script = m_Z_Origin.GetComponent<PhotoElectricSensor>(); StartingZPosition = GameObject_z.GetComponent <Rigidbody>().position.y; }
private LineVariables m_LineVariables_script; //need to initialize at start // Use this for initialization void Start() { m_connexionPLC = GameObject.Find("connexionPLC"); m_connexionPLC_script = m_connexionPLC.GetComponent <connexionPLC>(); m_LineVariables = GameObject.Find("Line"); m_LineVariables_script = m_LineVariables.GetComponent <LineVariables>(); o_PLCAdquisitionThread = new Thread(AdquisitionThread); Debug.Log("Starts the adquisition thread"); o_PLCAdquisitionThread.Start(); Debug.Log("Should have started"); }
LineVariables m_LineVariables_script; //need to initialize at start void Start() { m_LineVariables = GameObject.Find("Line"); m_LineVariables_script = m_LineVariables.GetComponent <LineVariables>(); }
LineVariables m_LineVariables_script; //need to initialize at start // Use this for initialization void Start() { m_LineVariables = GameObject.Find("Line"); m_LineVariables_script = m_LineVariables.GetComponent <LineVariables>(); SensorValue = HasNegateLogic; }