public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } base.Draw(spriteBatch); _list.Draw(spriteBatch); _saveSnapshot.Draw(spriteBatch); _loadButton.Draw(spriteBatch); _saveButton.Draw(spriteBatch); _exitButton.Draw(spriteBatch); _saveTime.Draw(spriteBatch); _message.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } DrawMapView(spriteBatch); base.Draw(spriteBatch); _leftButton.Draw(spriteBatch); _rightButton.Draw(spriteBatch); _upButton.Draw(spriteBatch); _downButton.Draw(spriteBatch); _closeButton.Draw(spriteBatch); _mapName.Draw(spriteBatch); _bottomTip.Draw(spriteBatch); _messageTip.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } base.Draw(spriteBatch); spriteBatch.Draw(_fadeTexture, new Rectangle(0, 0, Globals.TheGame.GraphicsDevice.PresentationParameters.BackBufferWidth, Globals.TheGame.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White); _messageText.Draw(spriteBatch); foreach (var selectionLineText in _selectionLineTexts) { selectionLineText.Draw(spriteBatch); } }