Example #1
0
        /// Show a line of dialogue, gradually
        private IEnumerator DoRunLine(Yarn.Line line, ILineLocalisationProvider localisationProvider, System.Action onComplete)
        {
            LineStarted?.Invoke();

            userRequestedNextLine = false;

            // The final text we'll be showing for this line.
            string text = localisationProvider.GetLocalisedTextForLine(line);

            if (text == null)
            {
                Debug.LogWarning($"Line {line.ID} doesn't have any localised text.");
                text = line.ID;
            }

            if (textSpeed > 0.0f)
            {
                // Display the line one character at a time
                var stringBuilder = new StringBuilder();

                foreach (char c in text)
                {
                    stringBuilder.Append(c);
                    LineUpdating?.Invoke(stringBuilder.ToString());
                    if (userRequestedNextLine)
                    {
                        // We've requested a skip of the entire line.
                        // Display all of the text immediately.
                        LineUpdating?.Invoke(text);
                        break;
                    }
                    yield return(new WaitForSeconds(textSpeed));
                }
            }
            else
            {
                // Display the entire line immediately if textSpeed <= 0
                LineUpdating?.Invoke(text);
            }

            // We're now waiting for the player to move on to the next line
            userRequestedNextLine = false;

            // Indicate to the rest of the game that the line has finished being delivered
            LineFinishDisplaying?.Invoke();

            while (userRequestedNextLine == false)
            {
                yield return(null);
            }

            // Avoid skipping lines if textSpeed == 0
            yield return(new WaitForEndOfFrame());

            // Hide the text and prompt
            LineEnded?.Invoke();

            onComplete();
        }
Example #2
0
 private void OnLineStartedEvent()
 {
     _launchedTimeCounter++;
     LineStarted?.Invoke(this, new EventArgs());
 }