/// <summary> /// Returns the vertices of the line used for the full res visualization /// </summary> /// <returns></returns> private Vector3[] fullResLineVerts() { int reducedDepthGridShape = Mathf.CeilToInt(Mathf.Sqrt(reducedDepth)); LineShape line = new LineShape(CenterPosition(), fullDepth, filterSpread * (reducedDepthGridShape / (float)reducedDepth)); return(line.GetVertices(false)); }