Example #1
0
 private void ApplyDamage(int damage)
 {
     if (!audioSource.isPlaying && CanPlay())
     {
         audioSource.Play();
     }
     health -= damage;
     if (health <= 0 && die == false)
     {
         die = true;
         GameObject obj = (GameObject)Instantiate(boom, transform.position, transform.rotation);
         if (levelManager != null)
         {
             levelManager.AnimalDie(gameObject);
         }
         else
         {
             linelevelManager.AnimalDie(gameObject);
         }
         Destroy(gameObject);
     }
 }
Example #2
0
    private void ApplyDamage(int damage)
    {
        if (gameObject.name != "Pig" && !audioSource.isPlaying && CanPlay())
        {
            audioSource.Play();
        }
        health -= damage;
        if (health <= 0 && die == false)
        {
            die = true;
            if (gameObject)
            {
                int randint = Random.Range(0, 10);
                if (randint == 9)
                {
                    GameObject Bloodbag = (GameObject)Instantiate(bloodbag, transform.position, transform.rotation);
                    Bloodbag.GetComponent <BloodBag>().DestroyProp(20);
                }
                else if (randint == 1)
                {
                    GameObject Randbox = (GameObject)Instantiate(randbox, transform.position, transform.rotation);
                    Randbox.GetComponent <RandBox>().DestroyProp(20);
                }
                GameObject Boom = (GameObject)Instantiate(boom, transform.position, transform.rotation);

                if (levelManager != null)
                {
                    levelManager.AnimalDie(gameObject);
                }
                else
                {
                    linelevelManager.AnimalDie(gameObject);
                }
                Destroy(gameObject);
            }
        }
    }