Example #1
0
    public override void OnInspectorGUI()
    {
        UIManConfig config = target as UIManConfig;

        if (screenPath == null || dialogPath == null || bgPath == null)
        {
            screenPath = new PathBrowser(config.screenPrefabFolder, rootUrl);
            dialogPath = new PathBrowser(config.dialogPrefabFolder, rootUrl);
            bgPath     = new PathBrowser(config.backgroundRootFolder, rootUrl);
        }

        LableHelper.TitleLabel("UIMan Configuration");
        LineHelper.Draw(Color.blue);
        EditorGUILayout.Space();

        GUILayout.BeginVertical("Box");
        config.screenPrefabFolder   = screenPath.Draw(screenGUI);
        config.dialogPrefabFolder   = dialogPath.Draw(dialogGUI);
        config.backgroundRootFolder = bgPath.Draw(bgGUI);
        GUILayout.EndVertical();

        GUILayout.BeginHorizontal("Box");
        GUILayout.Label("<b>Warning:</b> This configuration use to set default path of prefabs/images for UI, all url must be child of Unity's Resources folder\n\n" +
                        "If you don't want to use this fault path for your Screen/Dialog, apply UIDescriptor to your class to define custom path", EditorGUIHelper.RichText(true));
        GUILayout.EndHorizontal();

        EditorUtility.SetDirty(target);
    }
Example #2
0
    public override void OnInspectorGUI()
    {
        var config = this.target as UIManConfig;

        if (this.namespaceField == null || this.screenPath == null || this.dialogPath == null || this.bgPath == null)
        {
            this.namespaceField = new TextFieldHelper(config.classNamespace);
            this.screenPath     = new PathBrowser(config.screenPrefabFolder, Application.dataPath);
            this.dialogPath     = new PathBrowser(config.dialogPrefabFolder, Application.dataPath);
            this.bgPath         = new PathBrowser(config.backgroundRootFolder, Application.dataPath);
            this.animPath       = new PathBrowser(config.animRootFolder, Application.dataPath);
        }

        LabelHelper.TitleLabel("UIMan Configuration");
        LineHelper.Draw(Color.blue);
        EditorGUILayout.Space();

        GUILayout.BeginVertical("Box");
        config.classNamespace       = this.namespaceField.Draw(this.namespaceGUI);
        config.screenPrefabFolder   = this.screenPath.Draw(this.screenGUI);
        config.dialogPrefabFolder   = this.dialogPath.Draw(this.dialogGUI);
        config.backgroundRootFolder = this.bgPath.Draw(this.bgGUI);
        config.animRootFolder       = this.animPath.Draw(this.animRootGUI);
        GUILayout.EndVertical();

        GUILayout.BeginHorizontal("Box");
        GUILayout.Label("<b>Warning:</b> This configuration use to set default path of prefabs/images for UI, destination folder must be child of Unity's Resources folder.\n\n" +
                        "If you don't want to use this default path for your Screen/Dialog, apply UIDescriptor to your class to define custom path.", EditorGUIHelper.RichText(true));
        GUILayout.EndHorizontal();

        EditorUtility.SetDirty(this.target);
    }