Example #1
0
        private void SetShaderLineColor(ColorRgba color)
        {
            LineColorBufferElement bufElem = new LineColorBufferElement {
                LineColor = color
            };

            if (lcBuffer == null)
            {
                lcBuffer = device.CreateBuffer(
                    new BufferDescription
                {
                    BindingOptions               = BindingOptions.ConstantBuffer,
                    CpuAccessOptions             = CpuAccessOptions.Write,
                    MiscellaneousResourceOptions = MiscellaneousResourceOptions.None,
                    Usage     = Usage.Dynamic,
                    ByteWidth = (uint)Marshal.SizeOf(bufElem)
                });
            }

            MappedSubresource mappedResource = (MappedSubresource)deviceContext.Map(lcBuffer, 0, Map.WriteDiscard, WindowsAPICodePack.DirectX.Direct3D11.MapOptions.None);

            Marshal.StructureToPtr(bufElem, mappedResource.Data, true);
            deviceContext.Unmap(lcBuffer, 0);
            deviceContext.PS.SetConstantBuffers(0, new D3DBuffer[] { lcBuffer });
        }
Example #2
0
        private void SetShaderLineColor(ColorRgba color)
        {
            LineColorBufferElement bufElem = new LineColorBufferElement {
                LineColor = color
            };

            if (lcBuffer == null)
            {
                lcBuffer = device.CreateBuffer(
                    new BufferDescription
                {
                    BindFlags      = BindFlag.ConstantBuffer,
                    CpuAccessFlags = CpuAccessFlag.Write,
                    MiscFlags      = ResourceMiscFlag.Undefined,
                    Usage          = Usage.Dynamic,
                    ByteWidth      = (uint)Marshal.SizeOf(bufElem)
                });
            }

            MappedSubresource mappedResource = (MappedSubresource)deviceContext.Map(lcBuffer, 0, Map.WriteDiscard, MapFlag.Unspecified);

            Marshal.StructureToPtr(bufElem, mappedResource.Data, true);
            deviceContext.Unmap(lcBuffer, 0);
            deviceContext.PS.SetConstantBuffers(0, new D3DBuffer[] { lcBuffer });
        }
Example #3
0
        private void SetShaderLineColor(ColorRgba color)
        {
            LineColorBufferElement bufElem = new LineColorBufferElement { LineColor = color };
            if (lcBuffer == null)
            {
                lcBuffer = device.CreateBuffer(
                new BufferDescription
                {
                    BindFlags = BindFlag.ConstantBuffer,
                    CpuAccessFlags = CpuAccessFlag.Write,
                    MiscFlags = ResourceMiscFlag.Undefined,
                    Usage = Usage.Dynamic,
                    ByteWidth = (uint)Marshal.SizeOf(bufElem)
                });
            }

            MappedSubresource mappedResource = (MappedSubresource)deviceContext.Map(lcBuffer, 0, Map.WriteDiscard, MapFlag.Unspecified);
            Marshal.StructureToPtr(bufElem, mappedResource.Data, true);
            deviceContext.Unmap(lcBuffer, 0);
            deviceContext.PS.SetConstantBuffers(0, new D3DBuffer[] { lcBuffer });
        }