void Start() { canPlay1 = true; canPlay2 = true; canPlay3 = true; canPlayGo = true; Invoke("Play3", 1); MusicMan = GameObject.Find("MusicManager"); isShaking = false; canPause = false; isPaused = false; starting = false; //setting variables to access players and shortcut transforms Urial = GameObject.Find("Urial"); UrialT = Urial.GetComponent <Transform>(); Barachial = GameObject.Find("Barachial"); BarachialT = Barachial.GetComponent <Transform>(); Lilith = GameObject.Find("Lilith"); LilithT = Lilith.GetComponent <Transform>(); Azazel = GameObject.Find("Azazel"); AzazelT = Azazel.GetComponent <Transform>(); if (camTransform == null) { camTransform = GetComponent(typeof(Transform)) as Transform; } // Create a temporary reference to the current scene. curScene = SceneManager.GetActiveScene().buildIndex; //sets them to dead to prevent movement if (curScene == 8) { Urial.GetComponent <PlayerScript>().dead = true; Barachial.GetComponent <PlayerScript>().dead = true; Azazel.GetComponent <PlayerScript>().dead = true; Lilith.GetComponent <PlayerScript>().dead = true; } else if (curScene == 9) { Urial.GetComponent <FFAPlayerScript>().dead = true; Barachial.GetComponent <FFAPlayerScript>().dead = true; Azazel.GetComponent <FFAPlayerScript>().dead = true; Lilith.GetComponent <FFAPlayerScript>().dead = true; } //starts zoomed in on Azazel Oldpos = new Vector3(0, 0, -10); Targetpos = new Vector3(AzazelT.position.x, AzazelT.position.y, -10); //start switching Invoke("ChangetoLilith", 1); }
//slight delay to let the camera become big void StartVar() { starting = true; if (curScene == 8) { Urial.GetComponent <PlayerScript>().dead = false; Barachial.GetComponent <PlayerScript>().dead = false; Azazel.GetComponent <PlayerScript>().dead = false; Lilith.GetComponent <PlayerScript>().dead = false; } else if (curScene == 9) { Urial.GetComponent <FFAPlayerScript>().dead = false; Barachial.GetComponent <FFAPlayerScript>().dead = false; Azazel.GetComponent <FFAPlayerScript>().dead = false; Lilith.GetComponent <FFAPlayerScript>().dead = false; } canPause = true; }
// Checking all inputs, and updates visual indicators based on what you are doing void Update() { GetInput(); ProcessInput(); if (curCharacter == 1) { Urial.GetComponent <Image>().enabled = true; Barachial.GetComponent <Image>().enabled = false; Lilith.GetComponent <Image>().enabled = false; Azazel.GetComponent <Image>().enabled = false; Player2Character.text = "Urial"; } else if (curCharacter == 2) { Urial.GetComponent <Image>().enabled = false; Barachial.GetComponent <Image>().enabled = true; Lilith.GetComponent <Image>().enabled = false; Azazel.GetComponent <Image>().enabled = false; Player2Character.text = "Barachial"; } else if (curCharacter == 3) { Urial.GetComponent <Image>().enabled = false; Barachial.GetComponent <Image>().enabled = false; Lilith.GetComponent <Image>().enabled = true; Azazel.GetComponent <Image>().enabled = false; Player2Character.text = "Lilith"; } else if (curCharacter == 4) { Urial.GetComponent <Image>().enabled = false; Barachial.GetComponent <Image>().enabled = false; Lilith.GetComponent <Image>().enabled = false; Azazel.GetComponent <Image>().enabled = true; Player2Character.text = "Azazel"; } }
// Setup for the character images, text, as well as panel color. void Start() { Urial.GetComponent <Image>().enabled = false; Barachial.GetComponent <Image>().enabled = true; Lilith.GetComponent <Image>().enabled = false; Azazel.GetComponent <Image>().enabled = false; Player2Panel.GetComponent <Image>().color = new Vector4(124, 124, 124, 100); Player2Text.text = "Player Two"; Player2Character.text = "Barachial"; curCharacter = 2; canSwap = true; selected = false; deselected = true; // Get the Rewired Player object for this player and keep it for the duration of the character's lifetime player = ReInput.players.GetPlayer(playerId); canSelect = true; MasterSelector = GameObject.Find("CharacterMaster"); masterReference = MasterSelector.GetComponent <MasterSelector>(); }
void Update() { //pause logic if (Input.GetKeyDown("joystick button 7") && isPaused == false && canPause == true) { GetComponent <AudioSource>().PlayOneShot(Pause); MusicMan.GetComponent <AudioSource>().Pause(); isPaused = true; if (curScene == 8) { Urial.GetComponent <PlayerScript>().dead = true; Barachial.GetComponent <PlayerScript>().dead = true; Azazel.GetComponent <PlayerScript>().dead = true; Lilith.GetComponent <PlayerScript>().dead = true; } else if (curScene == 9) { Urial.GetComponent <FFAPlayerScript>().dead = true; Barachial.GetComponent <FFAPlayerScript>().dead = true; Azazel.GetComponent <FFAPlayerScript>().dead = true; Lilith.GetComponent <FFAPlayerScript>().dead = true; } shakeDuration = 0; } else if (Input.GetKeyDown("joystick button 7") && isPaused == true && canPause == true) { GetComponent <AudioSource>().PlayOneShot(Unpause); MusicMan.GetComponent <AudioSource>().Play(); isPaused = false; if (curScene == 8) { Urial.GetComponent <PlayerScript>().dead = false; Barachial.GetComponent <PlayerScript>().dead = false; Azazel.GetComponent <PlayerScript>().dead = false; Lilith.GetComponent <PlayerScript>().dead = false; } if (curScene == 9) { Urial.GetComponent <FFAPlayerScript>().dead = false; Barachial.GetComponent <FFAPlayerScript>().dead = false; Azazel.GetComponent <FFAPlayerScript>().dead = false; Lilith.GetComponent <FFAPlayerScript>().dead = false; } if (isShaking == true) { shakeDuration = .5f; Invoke("StopShake", .5f); } } //CameraMovement if (Targetpos.x == AzazelT.position.x) { GetComponent <Camera>().orthographicSize = Mathf.Lerp(GetComponent <Camera>().orthographicSize, 2.5f, 5 * Time.deltaTime); } transform.position = Vector3.MoveTowards(transform.position, Targetpos, 1f); if (Targetpos.x == LilithT.position.x) { // GetComponent<Camera>().orthographicSize = Mathf.Lerp(10.5f, 2.5f, 1); transform.position = Vector3.MoveTowards(transform.position, Targetpos, 1f); } if (Targetpos.x == UrialT.position.x) { // GetComponent<Camera>().orthographicSize = Mathf.Lerp(10.5f, 2.5f, 1); transform.position = Vector3.MoveTowards(transform.position, Targetpos, 1f); } if (Targetpos.x == BarachialT.position.x) { // GetComponent<Camera>().orthographicSize = Mathf.Lerp(10.5f, 2.5f, 1); transform.position = Vector3.MoveTowards(transform.position, Targetpos, 1f); } if (Targetpos.x == 0) { if (curScene == 8) { GetComponent <Camera>().orthographicSize = Mathf.Lerp(GetComponent <Camera>().orthographicSize, 12.5f, 5 * Time.deltaTime); } else { GetComponent <Camera>().orthographicSize = Mathf.Lerp(GetComponent <Camera>().orthographicSize, 14, 5 * Time.deltaTime); } transform.position = Vector3.MoveTowards(transform.position, Targetpos, 1f); } //resets camera size //pausing logic pt2 if (isPaused) { BG.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, .5f); Time.timeScale = 0; } else { if (curScene == 8) { BG.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 1); } else if (curScene == 9) { BG.GetComponent <SpriteRenderer>().color = new Color(0.5f, 0.5f, 0.5f, 1); } Time.timeScale = 1; } // Camera Shaking if (shakeDuration > 0) { isShaking = true; camTransform.localPosition = originalPos + Random.insideUnitSphere * shakeAmount; shakeDuration -= Time.deltaTime * decreaseFactor; } else { shakeDuration = 0f; } }