public frmLightsOut() { InitializeComponent(); _controller = new LightsOutController(tmrWinScreen); InitialiseGrid(); _controller.InitialiseGame(); }
void Start() { NewCollider2D[] newColliders = GetComponents <NewCollider2D>(); dangersController = newColliders[0]; savesController = newColliders[1]; warpsController = newColliders[2]; jumpRefreshersController = newColliders[3]; triggersController = newColliders[4]; player = transform.parent.GetComponent <Player>(); if (GameObject.FindGameObjectWithTag("LightsOutController") != null) { lightsOut = GameObject.FindGameObjectWithTag("LightsOutController").GetComponent <LightsOutController>(); } }