Example #1
0
    void AddLife(float heal)
    {
        if (_invulnerable)
        {
            return;
        }

        Hp += heal;
        LightsModule.SetLifeValue(Hp / maxHP);
    }
Example #2
0
    void SubstractLife(float damage, Vector3 hitPosition)
    {
        if (_invulnerable)
        {
            return;
        }
        if (_vibrationAvailable)
        {
            ApplyVibration(0, 2, 0.2f);
            _vibrationAvailable = false;
            StartCoroutine(VibrationCooldown());
        }

        Hp -= damage;
        LightsModule.SetLifeValue(Hp / maxHP);
        _lifeForcefield.TakeDamage(hitPosition);
    }
Example #3
0
 /// <summary>
 /// Create VGO_PS_LightsModule from LightsModule.
 /// </summary>
 /// <param name="module"></param>
 /// <returns></returns>
 protected virtual VGO_PS_LightsModule CreateVgoModule(LightsModule module)
 {
     return(new VGO_PS_LightsModule()
     {
         enabled = module.enabled,
         ratio = module.ratio,
         useRandomDistribution = module.useRandomDistribution,
         light = VgoLightConverter.CreateFrom(module.light),
         useParticleColor = module.useParticleColor,
         sizeAffectsRange = module.sizeAffectsRange,
         alphaAffectsIntensity = module.alphaAffectsIntensity,
         range = VgoParticleSystemMinMaxCurveConverter.CreateFrom(module.range),
         rangeMultiplier = module.rangeMultiplier,
         intensity = VgoParticleSystemMinMaxCurveConverter.CreateFrom(module.intensity),
         intensityMultiplier = module.intensityMultiplier,
         maxLights = module.maxLights,
     });
 }
Example #4
0
        protected override YAMLMappingNode ExportYAMLRoot(IAssetsExporter exporter)
        {
#warning TODO: values acording to read version (current 2017.3.0f3)
            YAMLMappingNode node = base.ExportYAMLRoot(exporter);
            node.AddSerializedVersion(GetSerializedVersion(exporter.Version));
            node.Add("lengthInSec", LengthInSec);
            node.Add("simulationSpeed", SimulationSpeed);
            node.Add("stopAction", StopAction);
            node.Add("looping", Looping);
            node.Add("prewarm", Prewarm);
            node.Add("playOnAwake", PlayOnAwake);
            node.Add("useUnscaledTime", UseUnscaledTime);
            node.Add("autoRandomSeed", AutoRandomSeed);
            node.Add("useRigidbodyForVelocity", UseRigidbodyForVelocity);
            node.Add("startDelay", StartDelay.ExportYAML(exporter));
            node.Add("moveWithTransform", MoveWithTransform);
            node.Add("moveWithCustomTransform", MoveWithCustomTransform.ExportYAML(exporter));
            node.Add("scalingMode", ScalingMode);
            node.Add("randomSeed", RandomSeed);
            node.Add("InitialModule", InitialModule.ExportYAML(exporter));
            node.Add("ShapeModule", ShapeModule.ExportYAML(exporter));
            node.Add("EmissionModule", EmissionModule.ExportYAML(exporter));
            node.Add("SizeModule", SizeModule.ExportYAML(exporter));
            node.Add("RotationModule", RotationModule.ExportYAML(exporter));
            node.Add("ColorModule", ColorModule.ExportYAML(exporter));
            node.Add("UVModule", UVModule.ExportYAML(exporter));
            node.Add("VelocityModule", VelocityModule.ExportYAML(exporter));
            node.Add("InheritVelocityModule", InheritVelocityModule.ExportYAML(exporter));
            node.Add("ForceModule", ForceModule.ExportYAML(exporter));
            node.Add("ExternalForcesModule", ExternalForcesModule.ExportYAML(exporter));
            node.Add("ClampVelocityModule", ClampVelocityModule.ExportYAML(exporter));
            node.Add("NoiseModule", NoiseModule.ExportYAML(exporter));
            node.Add("SizeBySpeedModule", SizeBySpeedModule.ExportYAML(exporter));
            node.Add("RotationBySpeedModule", RotationBySpeedModule.ExportYAML(exporter));
            node.Add("ColorBySpeedModule", ColorBySpeedModule.ExportYAML(exporter));
            node.Add("CollisionModule", CollisionModule.ExportYAML(exporter));
            node.Add("TriggerModule", TriggerModule.ExportYAML(exporter));
            node.Add("SubModule", SubModule.ExportYAML(exporter));
            node.Add("LightsModule", LightsModule.ExportYAML(exporter));
            node.Add("TrailModule", TrailModule.ExportYAML(exporter));
            node.Add("CustomDataModule", CustomDataModule.ExportYAML(exporter));
            return(node);
        }
Example #5
0
        /// <summary>
        /// Set ParticleSystem lightsModule field value.
        /// </summary>
        /// <param name="particleSystem"></param>
        /// <param name="vgoModule"></param>
        protected virtual void SetModuleValue(ParticleSystem particleSystem, VGO_PS_LightsModule vgoModule)
        {
            if (vgoModule == null)
            {
                return;
            }

            LightsModule module = particleSystem.lights;

            module.enabled = vgoModule.enabled;
            module.ratio   = vgoModule.ratio;
            module.useRandomDistribution = vgoModule.useRandomDistribution;
            module.useParticleColor      = vgoModule.useParticleColor;
            module.sizeAffectsRange      = vgoModule.sizeAffectsRange;
            module.alphaAffectsIntensity = vgoModule.alphaAffectsIntensity;
            module.range               = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.range);
            module.rangeMultiplier     = vgoModule.rangeMultiplier;
            module.intensity           = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.intensity);
            module.intensityMultiplier = vgoModule.intensityMultiplier;
            module.maxLights           = vgoModule.maxLights;

            if (vgoModule.light != null)
            {
                // @notice
                Light goLight = particleSystem.gameObject.GetComponent <Light>();

                if (goLight == null)
                {
                    goLight = particleSystem.gameObject.AddComponent <Light>();
                }

                VgoLightConverter.SetComponentValue(goLight, vgoModule.light);

                goLight.enabled = false;

                module.light = goLight;

                if (Application.isEditor)
                {
                    // @todo
                }
            }
        }
Example #6
0
        public override void Read(AssetReader reader)
        {
            base.Read(reader);

            LengthInSec = reader.ReadSingle();
            if (IsStartDelayFirst(reader.Version))
            {
                if (HasStartDelaySingle(reader.Version))
                {
                    StartDelaySingle = reader.ReadSingle();
                }
                else
                {
                    StartDelay.Read(reader);
                }
            }

            SimulationSpeed = reader.ReadSingle();
            if (HasStopAction(reader.Version))
            {
                StopAction = (ParticleSystemStopAction)reader.ReadInt32();
            }

            if (IsRandomSeedFirst(reader.Version))
            {
                RandomSeed = unchecked ((int)reader.ReadUInt32());
            }

            if (HasCullingMode(reader.Version))
            {
                CullingMode    = (ParticleSystemCullingMode)reader.ReadInt32();
                RingBufferMode = (ParticleSystemRingBufferMode)reader.ReadInt32();
                RingBufferLoopRange.Read(reader);
            }

            Looping     = reader.ReadBoolean();
            Prewarm     = reader.ReadBoolean();
            PlayOnAwake = reader.ReadBoolean();
            if (HasUseUnscaledTime(reader.Version))
            {
                UseUnscaledTime = reader.ReadBoolean();
            }
            if (IsMoveWithTransformBool(reader.Version))
            {
                MoveWithTransform = reader.ReadBoolean() ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World;
            }
            if (HasAutoRandomSeed(reader.Version))
            {
                AutoRandomSeed = reader.ReadBoolean();
            }
            if (HasUseRigidbodyForVelocity(reader.Version))
            {
                UseRigidbodyForVelocity = reader.ReadBoolean();
            }
            if (IsAlign(reader.Version))
            {
                reader.AlignStream();
            }

            if (!IsStartDelayFirst(reader.Version))
            {
                StartDelay.Read(reader);
                reader.AlignStream();
            }
            if (!IsMoveWithTransformBool(reader.Version))
            {
                MoveWithTransform = (ParticleSystemSimulationSpace)reader.ReadInt32();
                reader.AlignStream();
            }

            if (HasMoveWithCustomTransform(reader.Version))
            {
                MoveWithCustomTransform.Read(reader);
            }
            if (HasScalingMode(reader.Version))
            {
                ScalingMode = (ParticleSystemScalingMode)reader.ReadInt32();
            }
            if (!IsRandomSeedFirst(reader.Version))
            {
                RandomSeed = reader.ReadInt32();
            }

            InitialModule.Read(reader);
            ShapeModule.Read(reader);
            EmissionModule.Read(reader);
            SizeModule.Read(reader);
            RotationModule.Read(reader);
            ColorModule.Read(reader);
            UVModule.Read(reader);
            VelocityModule.Read(reader);
            if (HasInheritVelocityModule(reader.Version))
            {
                InheritVelocityModule.Read(reader);
            }
            ForceModule.Read(reader);
            if (HasExternalForcesModule(reader.Version))
            {
                ExternalForcesModule.Read(reader);
            }
            ClampVelocityModule.Read(reader);
            if (HasNoiseModule(reader.Version))
            {
                NoiseModule.Read(reader);
            }
            SizeBySpeedModule.Read(reader);
            RotationBySpeedModule.Read(reader);
            ColorBySpeedModule.Read(reader);
            CollisionModule.Read(reader);
            if (HasTriggerModule(reader.Version))
            {
                TriggerModule.Read(reader);
            }
            SubModule.Read(reader);
            if (HasLightsModule(reader.Version))
            {
                LightsModule.Read(reader);
                TrailModule.Read(reader);
            }
            if (HasCustomDataModule(reader.Version))
            {
                CustomDataModule.Read(reader);
            }
        }
Example #7
0
        public override void Read(AssetStream stream)
        {
            base.Read(stream);

            LengthInSec = stream.ReadSingle();
            if (IsStartDelayFirst(stream.Version))
            {
                if (IsReadStartDelaySingle(stream.Version))
                {
                    StartDelaySingle = stream.ReadSingle();
                }
                else
                {
                    StartDelay.Read(stream);
                }
            }

            SimulationSpeed = stream.ReadSingle();
            if (IsReadStopAction(stream.Version))
            {
                StopAction = stream.ReadInt32();
            }

            if (IsRandomSeedFirst(stream.Version))
            {
                RandomSeed = unchecked ((int)stream.ReadUInt32());
            }

            Looping     = stream.ReadBoolean();
            Prewarm     = stream.ReadBoolean();
            PlayOnAwake = stream.ReadBoolean();
            if (IsReadUseUnscaledTime(stream.Version))
            {
                UseUnscaledTime = stream.ReadBoolean();
            }
            if (IsMoveWithTransformBool(stream.Version))
            {
                MoveWithTransform = stream.ReadBoolean() ? 1 : 0;
            }
            if (IsReadAutoRandomSeed(stream.Version))
            {
                AutoRandomSeed = stream.ReadBoolean();
            }
            if (IsReadUseRigidbodyForVelocity(stream.Version))
            {
                UseRigidbodyForVelocity = stream.ReadBoolean();
            }
            if (IsAlign(stream.Version))
            {
                stream.AlignStream(AlignType.Align4);
            }

            if (!IsStartDelayFirst(stream.Version))
            {
                StartDelay.Read(stream);
                stream.AlignStream(AlignType.Align4);
            }
            if (!IsMoveWithTransformBool(stream.Version))
            {
                MoveWithTransform = stream.ReadInt32();
                stream.AlignStream(AlignType.Align4);
            }

            if (IsReadMoveWithCustomTransform(stream.Version))
            {
                MoveWithCustomTransform.Read(stream);
            }
            if (IsReadScalingMode(stream.Version))
            {
                ScalingMode = stream.ReadInt32();
            }
            if (!IsRandomSeedFirst(stream.Version))
            {
                RandomSeed = stream.ReadInt32();
            }

            InitialModule.Read(stream);
            ShapeModule.Read(stream);
            EmissionModule.Read(stream);
            SizeModule.Read(stream);
            RotationModule.Read(stream);
            ColorModule.Read(stream);
            UVModule.Read(stream);
            VelocityModule.Read(stream);
            if (IsReadInheritVelocityModule(stream.Version))
            {
                InheritVelocityModule.Read(stream);
            }
            ForceModule.Read(stream);
            if (IsReadExternalForcesModule(stream.Version))
            {
                ExternalForcesModule.Read(stream);
            }
            ClampVelocityModule.Read(stream);
            if (IsReadNoiseModule(stream.Version))
            {
                NoiseModule.Read(stream);
            }
            SizeBySpeedModule.Read(stream);
            RotationBySpeedModule.Read(stream);
            ColorBySpeedModule.Read(stream);
            CollisionModule.Read(stream);
            if (IsReadTriggerModule(stream.Version))
            {
                TriggerModule.Read(stream);
            }
            SubModule.Read(stream);
            if (IsReadLightsModule(stream.Version))
            {
                LightsModule.Read(stream);
                TrailModule.Read(stream);
            }
            if (IsReadCustomDataModule(stream.Version))
            {
                CustomDataModule.Read(stream);
            }
        }
Example #8
0
 public void ResetHP()
 {
     Hp = maxHP;
     LightsModule.SetLifeValue(Hp / maxHP);
 }