Example #1
0
    public static LightingMeshRenderer Pull(Object source)
    {
        LightingManager2D manager = LightingManager2D.Get();

        foreach (LightingMeshRenderer id in LightingMeshRenderer.GetList())
        {
            if (id.owner == source)
            {
                id.gameObject.SetActive(true);
                return(id);
            }
        }

        foreach (LightingMeshRenderer id in LightingMeshRenderer.GetList())
        {
            if (id.free == true)
            {
                id.free  = false;
                id.owner = source;
                id.gameObject.SetActive(true);
                return(id);
            }
        }

        return(AddBuffer(source));
    }
Example #2
0
    // void LateUpdate() {
    //   UpdatePosition();
    //  }

    // Management
    static public LightingMeshRenderer AddBuffer(Object source)
    {
        // LightingManager2D manager = LightingManager2D.Get();
        // if (manager.fixedLightBufferSize) {
        //     textureSize = LightingManager2D.GetTextureSize(manager.fixedLightTextureSize);
        // }

        MeshRendererManager manager = Get();

        if (manager == null)
        {
            Debug.LogError("Lighting Manager Instance is Out-Dated.");
            Debug.LogError("Try Re-Initializing 'Lighting Manager 2D' Component");
            return(null);
        }

        GameObject buffer = new GameObject();

        buffer.name             = "Mesh Renderer " + (LightingMeshRenderer.GetCount() + 1);
        buffer.transform.parent = manager.transform;
        buffer.layer            = LightingManager2D.lightingLayer;

        LightingMeshRenderer lightingBuffer = buffer.AddComponent <LightingMeshRenderer> ();

        lightingBuffer.Initialize();

        lightingBuffer.owner = source;
        lightingBuffer.free  = false;

        //lightingBuffer.lightSource = light; // Unnecessary?
        //lightingBuffer.free = false;
        //lightingBuffer.bufferCamera.orthographicSize = light.lightSize;

        return(lightingBuffer);
    }
    public void DrawMesh()
    {
        //Graphics.DrawMesh(LightingManager2D.GetRenderMesh(), Matrix4x4.TRS(position, Quaternion.Euler(0, 0, rotation),  scale2), GetMaterial(), 0);

        if (GetMaterial() && applyAdditive)
        {
            LightingMeshRenderer lightingMesh = MeshRendererManager.Pull(this);

            lightingMesh.UpdateAsLightSprite(this);
        }
    }
Example #4
0
    public void DrawMesh()
    {
        if (meshMode.enable == false)
        {
            return;
        }

        LightingMeshRenderer lightingMesh = MeshRendererManager.Pull(this);

        if (lightingMesh != null)
        {
            lightingMesh.UpdateLightSprite(this, meshMode);
        }
    }
Example #5
0
    // void LateUpdate() {
    //   UpdatePosition();
    //  }

    // Management
    static public LightingMeshRenderer AddBuffer(Object source)
    {
        // LightingManager2D manager = LightingManager2D.Get();
        // if (manager.fixedLightBufferSize) {
        //     textureSize = LightingManager2D.GetTextureSize(manager.fixedLightTextureSize);
        // }

        MeshRendererManager manager = Get();

        if (manager == null)
        {
            Debug.LogError("Lighting Manager Instance is Out-Dated.");
            Debug.LogError("Try Re-Initializing 'Lighting Manager 2D' Component");
            return(null);
        }

        GameObject buffer = new GameObject();

        buffer.name             = "Mesh Renderer (Id :" + (LightingMeshRenderer.GetCount() + 1) + ")";
        buffer.transform.parent = manager.transform;

        if (Lighting2D.ProjectSettings.managerInternal == LightingSettings.ManagerInternal.HideInHierarchy)
        {
            buffer.hideFlags = HideFlags.HideInHierarchy;
        }
        else
        {
            buffer.hideFlags = HideFlags.None;
        }

        LightingMeshRenderer lightingBuffer2D = buffer.AddComponent <LightingMeshRenderer> ();

        lightingBuffer2D.Initialize();

        lightingBuffer2D.owner = source;
        lightingBuffer2D.free  = false;

        return(lightingBuffer2D);
    }
Example #6
0
    void DrawAdditiveLights()
    {
        foreach (LightingSource2D id in LightingSource2D.GetList())
        {
            if (id.buffer == null)
            {
                continue;
            }

            if (id.isActiveAndEnabled == false)
            {
                continue;
            }

            if (id.buffer.bufferCamera == null)
            {
                continue;
            }

            if (id.InCamera() == false)
            {
                continue;
            }

            if (id.additive == false)
            {
                continue;
            }

            if (id.buffer.GetAdditiveMaterial())
            {
                LightingMeshRenderer lightingMesh = MeshRendererManager.Pull(id);

                lightingMesh.UpdateAsLightSource(id);
            }
        }
    }