public override void AddComponents() { BaseDoor west, east; this.AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7); this.AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7); west.Link = east; east.Link = west; this.AddItem(new Sign(SignType.Mage, SignFacing.West), -5, 5, -4); this.AddMobile(new Mage(), 4, -4, 3, 7); this.AddMobile(new Mage(), 5, 4, -2, 0); }
public override void AddComponents() { BaseDoor west, east; AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7); AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7); west.Link = east; east.Link = west; AddItem(new Sign(SignType.Healer, SignFacing.West), -5, 5, -4); AddMobile(new Healer(), -4, 3, 7); AddMobile(new Healer(), 4, -2, 0); SetDecayTime(); }
public override void AddComponents() { BaseDoor west, east; AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7); AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7); west.Link = east; east.Link = west; AddItem(new Sign(SignType.Mage, SignFacing.West), -5, 5, -4); //UOSI - Removed these guys so I can use the XMLSpawner to add mages manually //AddMobile(new Mage(), -4, 3, 7, 0); //AddMobile(new Mage(), 4, -2, 0, 0); //SetDecayTime(); RefreshDecay(true); }
public override void AddComponents() { BaseDoor west, east; this.AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7); this.AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7); west.Link = east; east.Link = west; this.AddItem(new Sign(SignType.Bank, SignFacing.West), -5, 5, -4); this.AddMobile(new Banker(), -4, 3, 7, 0); this.AddMobile(new Banker(), 4, -2, 0, 0); //SetDecayTime(); RefreshDecay(true); }